David W. Bradley
David W. Bradley is a video game designer and programmer, most notable for the role-playing video games Wizardry V, VI, and VII.
Career
[edit]Bradley was originally a music studies student when he learned about music composition software. He learned how to program to write his own software on the university mainframe and eventually began writing games. This translated into a job in the computer industry as a game designer and programmer. His early work includes Parthian Kings for Avalon Hill.[1] After Robert Woodhead left the Wizardry video game series, Bradley co-designed Wizardry V: Heart of the Maelstrom (1988) with Andrew C. Greenberg.[2] The design was based on a game that Bradley had already written several years prior, but it was rebranded and rewritten as a Wizardry sequel.[3] Though recommended by contemporary game reviewers, Matt Barton wrote in Dungeons and Desktops that the game was not a significant departure from the previous titles, which were still using game design based on the 1981 original title. This was followed by Wizardry VI: Bane of the Cosmic Forge (1990) and Wizardry VII: Crusaders of the Dark Savant (1992), which formed the beginning of a new trilogy and were solely designed by Bradley. Both games were well received by critics, and the latter was praised for its design.[4] During the development of the seventh game, Bradley was named in a lawsuit filed by Woodhead and Greenberg against Sir-Tech over royalties. Bradley said that he was uninvolved in the dispute, and, following a falling-out with Sir-Tech, left the company.[5] He subsequently designed the action game CyberMage (1995) for Origin Systems.[6] After founding Heuristic Park in 1995, he designed Wizards & Warriors (2000) and Dungeon Lords (2005).[5]
Games
[edit]Name | Year | Credited with | Publisher |
---|---|---|---|
Parthian Kings | 1983 | designer | The Avalon Hill Game Company |
Wizardry V: Heart of the Maelstrom | 1988 | designer, programmer | Sir-Tech |
Wizardry VI: Bane of the Cosmic Forge | 1990 | designer, programmer | Sir-Tech |
Wizardry VII: Crusaders of the Dark Savant | 1992 | designer, programmer | Sir-Tech |
CyberMage: Darklight Awakening | 1995 | designer, programmer, writer | Electronic Arts |
Wizardry Gold | 1996 | designer, programmer, writer | Sir-Tech |
Wizards & Warriors | 2000 | designer, programmer, writer | Activision |
Dungeon Lords | 2005 | designer, programmer, writer | DreamCatcher Interactive |
References
[edit]- ^ "Wizardry: Bane of the Cosmic Forge". CU Amiga Magazine. No. 28. June 1992. p. 70.
- ^ "Wizardry V: Heart of the Maelstrom". Hardcore Gaming 101. Retrieved November 7, 2016.
- ^ "Wizards & Warriors Interview". IGN. July 13, 2000. Archived from the original on February 17, 2001. Retrieved November 7, 2016.
- ^ Barton, Matt (2008). Dungeons and Desktops: The History of Computer Role-Playing Games. CRC Press. pp. 185–187. ISBN 9781439865248.
- ^ a b "Wizardry: Stones of Arnhem - IBM PC (unreleased; ca. 1994)". Hardcore Gaming 101. Retrieved November 6, 2016.
- ^ "Curse of the Superheroes?". IGN. August 25, 2000. Retrieved November 6, 2016.
External links
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