Eurofighter Typhoon (video game)

Eurofighter Typhoon
Developer(s)Digital Image Design
Publisher(s)
Director(s)Don Whiteford
Programmer(s)Robin Anderson
Composer(s)Buster Field
Platform(s)Microsoft Windows
Release
  • EU: May 4, 2001
  • NA: July 24, 2001[1]
Genre(s)Flight simulation
Mode(s)Single-player

Eurofighter Typhoon is a combat flight simulator published by Rage Software in 2001. The game models the jet fighter Eurofighter Typhoon. Digital Image Design was in process of developing the game as successor to F-22 Total Air War when the company was bought by Rage Software. An extended version of the game with an additional campaign, Eurofighter Typhoon: Operation Icebreaker, was released in 2002.

Gameplay

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The story of the game posits Russia quickly invading the eastern countries of Europe. Iceland is the next one on the list, as NATO has abandoned the country in an attempt to protect the Western countries of Europe. The ICEFOR is outnumbered, but is able to deploy a small number of the new Eurofighter Typhoon aircraft to turn the tide of the war. The game also features a very extensive virtual battleground over Iceland, one of the most advanced of its time. A dynamic camera enables the player to watch the war in real-time. As the war unfolds, news will be delivered by an in-game newspaper.

The game allows the player to take over the destiny of six pilots. Each one will be assigned different missions depending on their abilities such as bombing, interception, and Wild Weasel, with several of these missions even going on at the same time. The player can switch at any time between pilots, taking charge of the most critical and dangerous tasks of the mission, and leaving the AI to perform the others. As the war goes on, each pilot can be injured, lost behind enemy lines after an unlucky ejection and waiting for rescue, or taken prisoner, and can even be interrogated by the Russians.

Reception

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The game received "average" reviews according to the review aggregation website Metacritic.[2] Kevin Rice of NextGen said of the game, "An incredible sense of speed combined with an intuitive interface makes for an addictive flight sim."[11]

References

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  1. ^ IGN staff (July 24, 2001). "Eurofighter Typhoon Ships". IGN. Ziff Davis. Retrieved September 6, 2021.
  2. ^ a b "Eurofighter Typhoon for PC Reviews". Metacritic. Red Ventures. Retrieved September 6, 2021.
  3. ^ David (June 28, 2001). "Test: Eurofighter Typhoon". 4Players (in German). 4Players GmbH. Retrieved September 6, 2021.
  4. ^ Atkin, Denny (November 29, 2001). "Eurofighter Typhoon". Computer Games Magazine. theGlobe.com. Archived from the original on December 4, 2001. Retrieved September 6, 2021.
  5. ^ Lackey, Jeff (November 2001). "Lite Don't Make Right (Eurofighter Typhoon Review)" (PDF). Computer Gaming World. No. 208. Ziff Davis. p. 106. Retrieved September 6, 2021.
  6. ^ Chick, Tom (August 6, 2001). "Eurofighter Typhoon Review [date mislabeled as "May 17, 2006"]". GameSpot. Red Ventures. Archived from the original on December 1, 2001. Retrieved September 6, 2021.
  7. ^ Hiles, Bill (August 18, 2001). "Eurofighter Typhoon". GameSpy. IGN Entertainment. Archived from the original on January 12, 2005. Retrieved September 6, 2021.
  8. ^ Giacobbi, Kevin "BIFF" (August 13, 2001). "Eurofighter Typhoon". GameZone. Archived from the original on October 2, 2008. Retrieved September 6, 2021.
  9. ^ Butts, Steve (August 3, 2001). "Eurofighter Typhoon". IGN. Ziff Davis. Retrieved September 6, 2021.
  10. ^ Romendil (May 31, 2001). "Test: Eurofighter Typhoon". Jeuxvideo.com (in French). Webedia. Retrieved September 6, 2021.
  11. ^ a b Rice, Kevin (November 2001). "Eurofighter Typhoon". NextGen. No. 83. Imagine Media. p. 113. Retrieved September 6, 2021.
  12. ^ Presley, Paul (June 2001). "Eurofighter Typhoon". PC Zone. No. 103. Dennis Publishing. pp. 60–61. Retrieved September 6, 2021.
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