Grand Theft Auto V
Grand Theft Auto V | |
---|---|
Developer(s) | Rockstar North[a] |
Publisher(s) | Rockstar Games |
Producer(s) | Leslie Benzies |
Designer(s) |
|
Programmer(s) | Adam Fowler |
Artist(s) | Aaron Garbut |
Writer(s) |
|
Composer(s) | |
Series | Grand Theft Auto |
Engine | RAGE |
Platform(s) | |
Release | 17 September 2013
|
Genre(s) | Action-adventure |
Mode(s) | Single-player, multiplayer |
Grand Theft Auto V is a 2013 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the seventh main entry in the Grand Theft Auto series, following 2008's Grand Theft Auto IV, and the fifteenth instalment overall. Set within the fictional state of San Andreas, based on Southern California, the single-player story follows three protagonists—retired bank robber Michael De Santa (Ned Luke), street gangster Franklin Clinton (Shawn Fonteno), and drug dealer and gunrunner Trevor Philips (Steven Ogg), and their attempts to commit heists while under pressure from a corrupt government agency and powerful criminals. Players freely roam San Andreas's open world countryside and fictional city of Los Santos, based on Los Angeles.
The game world is navigated on foot and by vehicle, from either a third-person or first-person perspective. Players control the protagonists throughout single-player and switch among them, both during and outside missions. The story is centred on the heist sequences, and many missions involve shooting and driving gameplay. A "wanted" system governs the aggression of law enforcement response to players who commit crimes. In Grand Theft Auto Online, the game's online multiplayer mode, up to 30 players engage in a variety of different cooperative and competitive game modes.
Shared between many of Rockstar's studios worldwide, the game's development began around the time of Grand Theft Auto IV's release. The developers drew influence from many of their previous projects (such as Red Dead Redemption and Max Payne 3) and designed the game around three lead protagonists to innovate on the core structure of its predecessors. Much of the development work constituted the open world's creation, and several team members conducted field research around California to capture footage for the design team. The game's soundtrack features an original score composed by a team of producers who collaborated over several years. Grand Theft Auto V was released in September 2013 for the PlayStation 3 and Xbox 360, in November 2014 for the PlayStation 4 and Xbox One, in April 2015 for Windows, and in March 2022 for the PlayStation 5 and Xbox Series X/S.
Extensively marketed and widely anticipated, the game broke industry sales records and became the fastest-selling entertainment product in history, earning $800 million in its first day and $1 billion in its first three days. It received critical acclaim, with praise directed at its multiple-protagonist design, open world, presentation and gameplay. However, its depiction of violence and women caused controversies. Several gaming publications awarded the game year-end accolades including Game of the Year awards. In retrospect, it is considered one of seventh and eighth generation console gaming's most significant titles and among the best video games ever made. It is the second-best-selling video game of all time with 205 million copies shipped, and one of the most financially successful entertainment products of all time, with over $8.5 billion in worldwide revenue. Its successor, Grand Theft Auto VI, is scheduled to be released in 2025.
Gameplay
Grand Theft Auto V is an action-adventure game[2] played from either a third-person[3] or first-person perspective.[b] Players complete missions—linear scenarios with set objectives—to progress through the story.[5] Outside of the missions, players may freely roam the open world. Composed of the San Andreas open countryside area, and its fictional Blaine County and city of Los Santos, the world is much larger in area than earlier entries in the series.[6][c] It may be fully explored after the game's beginning without restriction, although story progress unlocks more gameplay content.[8]
Players use melee attacks, firearms and explosives to fight enemies,[d] and may run, jump, swim or use vehicles to navigate the world.[e] To accommodate the map's size, the game introduces vehicle types absent in its predecessor Grand Theft Auto IV, such as fixed-wing aircraft.[12] In combat, auto-aim and a cover system may be used to assist against enemies.[9] Should players take damage, their health meter will gradually regenerate to its halfway point.[f] Players respawn at hospitals when their health depletes.[11] If players commit crimes, law enforcement may respond as indicated by a "wanted" meter in the heads-up display (HUD).[13] Stars displayed on the meter indicate the current wanted level (for example, at the maximum five-star level, police helicopters and SWAT teams swarm to lethally dispatch players).[14][g] Officers will search for players who leave the wanted vicinity. The meter enters a cool-down mode and eventually recedes when players are hidden from the officers' line of sight that displays on the mini-map for a period of time.[16][h]
In the single-player mode, players control three characters: Michael De Santa, Trevor Philips and Franklin Clinton—criminals whose stories interconnect as they complete missions. Some missions are completed with only one character and others feature two or three.[18] Outside the missions, players may switch between characters at will by a directional compass on the HUD, although this feature is restricted at certain points during the story. During missions, characters may automatically switch to complete specific objectives. A character's compass avatar will flash red if he is in danger and needs help, and flash white if he has a strategic advantage.[19] Though players complete missions with the protagonists, the more difficult heist missions require aid from AI-controlled accomplices with unique skill sets like computer hacking and driving. If an accomplice survives a successful heist, they take a cut from the cash reward[20] and may be available for later missions with improvements to their unique skills.[21] Some heists afford multiple strategies; in a holdup mission, players may either stealthily subdue civilians with an incapacitating agent or conspicuously storm the venue with guns drawn.[22]
Each character has a set of eight skills that represent their ability in specific areas such as shooting and driving. Though skills improve through play, each character has a skill with expertise by default (e.g. Trevor's flying skill).[23] The eighth "special" skill determines proficiency in an ability that is unique to each respective character. Michael enters bullet time in combat, Franklin slows down time while driving, and Trevor deals twice as much damage to enemies while taking half as much in combat.[24] A meter on each character's HUD depletes when an ability is being used and regenerates when players perform skilful actions (for example, drifting in vehicles as Franklin or performing headshots as Michael).[25]
While free-roaming the game world, players may engage in context-specific activities such as scuba diving and BASE jumping, and visit businesses such as cinemas and strip clubs. Each character has a smartphone for contacting friends, starting activities and accessing an in-game Internet.[26] The Internet lets players trade in stocks via a stock market.[27] Players may purchase properties such as garages and businesses, upgrade the weapons and vehicles in each character's arsenal, and customise their appearance by purchasing outfits, haircuts and tattoos.[28]
Plot
In 2004,[i] criminals Michael Townley, Trevor Philips, and Brad Snider partake in a failed robbery in Ludendorff, North Yankton, resulting in Michael being presumed dead. Nine years later, Michael lives with his family in the city of Los Santos under the alias Michael De Santa, having made a secret agreement with a Federal Investigation Bureau (FIB)[j] agent, Dave Norton, to stay hidden. Across town, gangbanger Franklin Clinton works for a corrupt car salesman and meets Michael while attempting to fraudulently repossess his son's car. The two later become friends. When Michael finds his wife sleeping with her tennis coach, he and Franklin chase the coach to a mansion, which Michael heavily damages in anger. The owner of the mansion, drug lord Martin Madrazo, demands compensation, so Michael returns to a life of crime to obtain the money, enlisting Franklin as an accomplice. With the help of Michael's old friend Lester Crest, a disabled hacker, they rob a jewellery store to pay off the debt. Meanwhile, Trevor, who lives in squalor in rural Blaine County, hears of the heist and recognises Michael's work; Trevor had believed the FIB killed Michael in the Ludendorff heist. Trevor finds Michael and reunites with him, forcing the latter to reluctantly accept the former back into his life.
As time goes on, the protagonists' lives spiral out of control. Michael's criminal behaviour prompts his family to leave him. When he later becomes a movie producer, he comes into conflict with Devin Weston, a billionaire venture capitalist and corporate raider, who attempts to shut down Michael's studio. Michael thwarts his efforts and inadvertently kills his lawyer, to which Devin vows revenge. Meanwhile, Franklin has to rescue his friend Lamar Davis from rival gangbanger Harold "Stretch" Joseph, who attempts to kill him multiple times. Concurrently, Trevor tries to consolidate his control over various black markets in Blaine County, waging war against The Lost outlaw motorcycle club, Latino street gangs, rival meth dealers, the private military company Merryweather, and triad kingpin Wei Cheng.
Having broken his agreement with Dave by committing robberies again, Michael is coerced by Dave and his superior, Steve Haines, to perform a series of operations alongside Franklin and Trevor to undermine the International Affairs Agency (IAA).[k] Under Steve's direction and with Lester's help, they attack an armored car carrying funds for the IAA and steal an experimental nerve agent from an IAA lab. As Steve comes under increasing scrutiny, he forces Michael and Franklin to break into the FIB building and erase evidence against him from the servers. Michael takes the opportunity to wipe the data on his activities, destroying Steve's leverage over him.
After reconciling with his family, Michael starts planning his final heist with Trevor, Franklin, and Lester: raiding the Union Depository's gold bullion reserve. However, Trevor discovers that Brad was not imprisoned as he was led to believe, but killed during the Ludendorff heist and buried in the grave marked for Michael. Deducing the heist was a setup and that he was supposed to be killed in Brad's place, Trevor feels betrayed and leaves Michael for dead during a shootout with Cheng's henchmen. Although Franklin rescues Michael, Trevor's anger towards the latter causes friction within the group and threatens to undermine their plans. Meanwhile, Steve attempts to arrest Michael, but they, alongside Dave, become caught in a Mexican standoff between the FIB, the IAA, and Merryweather. Steve escapes while Michael and Dave are saved by Trevor, who believes only he has the right to kill Michael.
The Union Depository heist is successful, but Franklin is afterwards approached by Steve and Dave, who contend that Trevor is a liability, and Devin, still seeking vengeance on Michael. Franklin has three options: kill Trevor, kill Michael, or attempt to save both in a suicide mission. Should Franklin choose to kill either Michael or Trevor, his relationship with the other ceases, and he returns to his old life.[31][32] Otherwise, the trio, aided by Lamar and Lester, withstand an onslaught from the FIB and Merryweather before going on to kill Cheng, Stretch, Steve, and Devin. Michael and Trevor reconcile, and the three protagonists cease working together but remain friends.[33]
Development
Rockstar North began to develop Grand Theft Auto V in 2008, around Grand Theft Auto IV's release.[35] The development team totalled more than 1,000 people, including Rockstar North's core team and staff from parent company Rockstar Games' studios around the world.[36] The proprietary Rockstar Advanced Game Engine (RAGE) was overhauled for the game to improve its draw distance rendering capabilities.[37] The Euphoria and Bullet software handle additional animation and rendering tasks.[38] Having become familiar with the PlayStation 3 and Xbox 360 hardware over time, Rockstar found they were able to push the consoles' graphical capabilities further than in previous games.[39] Analyst estimations place the game's combined development and marketing budget at more than £170 million (US$265 million), which would make it the most expensive game ever made at that time.[40][l]
The open world was modelled on Southern California and Los Angeles,[42] and its design and in-game render constituted much of the game's early work.[43] Key members of the game world production team took field research trips throughout the region and documented their research with photo and video footage.[39] Google Maps projections of Los Angeles were used by the team to help design Los Santos's road networks.[44][45] To reflect and reproduce Los Angeles's demographic spread, the developers studied census data and watched documentaries about the city.[37] The team considered creating the open world the most technically demanding aspect of the game's production.[46]
A fundamental design goal from the outset was to innovate on the series' core structure by giving players control of three lead protagonists instead of one.[43] The idea was first raised during Grand Theft Auto: San Andreas' development, but contemporaneous hardware restrictions made it infeasible.[35] Having developed two Grand Theft Auto IV episodic expansion packs featuring new protagonists in 2009, the team wanted to base Grand Theft Auto V around three simultaneously controlled protagonists.[12] The team viewed it as a spiritual successor to many of their previous games (such as Grand Theft Auto IV, Red Dead Redemption and Max Payne 3), and designed it to improve upon their gameplay mechanics.[19][47] They sought to improve the action gameplay by refining the shooting mechanics and cover system[48] and reworked the driving mechanics to correct Grand Theft Auto IV's awkward vehicle controls.[49]
After an audition process, Ned Luke, Shawn Fonteno and Steven Ogg were selected to portray Michael, Franklin and Trevor, respectively.[34] Their performances were mostly recorded using motion capture technology,[50] but dialogue for scenes with characters seated in vehicles was recorded in studios instead.[51] The game's original score was composed by a team of producers who collaborated over several years.[52] Licensed music provided by an in-game radio is also used.[53] The team licensed more than 241 tracks shared between fifteen radio stations, with an additional two stations providing talk radio.[m] Some of the tracks were written specifically for the game, such as rapper and producer Flying Lotus' original work composed for the FlyLo FM radio station he hosts.[55]
Release
Rockstar Games announced the game on 25 October 2011.[56] They released its debut trailer one week later,[57] with an official press release acknowledging its setting.[58] Journalists noted the widespread industry anticipation ignited by the announcement, which they owed to the series' cultural significance.[59][60][61] The game missed its original projected Q2 2013 release date, pushed back to 17 September to allow for further polishing.[62] To spur pre-order game sales, Rockstar collaborated with several retail outlets to make a special edition with extra in-game features.[63] They ran a viral marketing strategy with a website for a fictional religious cult, "The Epsilon Program", that offered users the chance to feature in the game as members of the cult.[64]
A re-release of the game was announced for PlayStation 4, Windows, and Xbox One at E3 2014. This enhanced version features an increased draw distance, finer texture details, denser traffic, upgraded weather effects, and new wildlife and vegetation.[65] It includes a new on-foot first-person view option, which required the development team to overhaul the animation system to accommodate first-person gameplay.[4] The PlayStation 4 and Xbox One versions were released on 18 November 2014.[66] The PC version, initially scheduled for simultaneous release with the console versions,[65] was delayed until 14 April 2015.[67] According to Rockstar, it required extra development time for "polish".[68] The PC version is capable of 60 frames per second gameplay at 4K resolution, and the Rockstar Editor lets players capture and edit gameplay videos.[69]
Plans to develop single-player downloadable content (DLC) were later scrapped as the team focused resources on Grand Theft Auto Online and Red Dead Redemption 2.[70] After Grand Theft Auto V's source code reportedly leaked online on 24 December 2023, possibly originating from members of Lapsus$,[71] dataminers found at least eight sets of single-player DLC were in development but cancelled, including a Liberty City expansion.[72]
A new version, commonly referred to as "Expanded & Enhanced", was announced in June 2020.[73] Released on 15 March 2022 for PlayStation 5 and Xbox Series X/S,[74] it features technical enhancements and performance updates.[73] A trailer released for the new version in September 2021 was met with negativity, becoming one of the most-disliked videos on PlayStation's YouTube channel;[75] journalists noted that fans were frustrated by Rockstar's continued focus on the game instead of other projects such as a new Grand Theft Auto game, as well as an lack of apparent new features demonstrated in the trailer.[76][77][78][79]
Grand Theft Auto Online
Developed in tandem with the single-player mode, the online multiplayer mode Grand Theft Auto Online was conceived as a separate experience to be played in a continually evolving world.[80] Up to 30 players[n] freely roam across the game world and enter lobbies to complete jobs (story-driven competitive and cooperative modes).[81] The Content Creator toolset lets players create their own parameters for custom jobs, like racetracks and deathmatch weapon spawn points.[82] Players may band together in organised player teams called crews to complete jobs together. Rockstar Games Social Club extends crews formed in Max Payne 3's multiplayer mode to those of Grand Theft Auto Online. Players may create their own crews and join up to five total. Crews win multiplayer matches to earn experience points and climb online leaderboards.[83]
Grand Theft Auto Online launched on 1 October 2013, two weeks after Grand Theft Auto V's release.[84] Many players reported connection difficulties and game freezes during load screens.[85][86] Rockstar released a technical patch on 5 October in an effort to resolve the issues,[87] but problems persisted the second week as some players reported their character progress as having disappeared.[88] Another technical patch was released on 10 October combating the issues,[89] and Rockstar offered a GTA$500,000 (in-game currency) stimulus to the accounts of all players connected to Online since launch as recompense.[90] Because of the widespread technical issues present at launch, many reviewers bemoaned their Grand Theft Auto Online experience but generally recognised its open-ended exploration and dynamic content as strengths.[91][92][93][94][95]
Post-release content is continually added to Grand Theft Auto Online through free title updates. Some updates add new game modes and features,[96][97] and others feature themed gameplay content, such as the Independence Day Special update that added patriotic-themed content on 1 July 2014.[98] The widely anticipated[99][100] Online Heists update launched on 10 March 2015 and suffered some initial technical difficulties due to the increased user load.[101] Shortly after the game's PC release, some players reported being banned from Grand Theft Auto Online for using field of view and cosmetic mods in single-player.[102] Rockstar stated in their official blog that nobody had been banned from Online for using single-player mods, but that recent updates to the PC version had the "unintentional effect" of making such mods unplayable. They stated that mods are unauthorised and may cause unforeseen technical problems and instabilities.[103]
Reception
Initial release
Aggregator | Score |
---|---|
Metacritic | 97/100[104][105] |
Publication | Score |
---|---|
Edge | 10/10[106] |
Eurogamer | 9/10[107] |
Famitsu | 40/40[109] |
Game Informer | 9.75/10[108] |
GameSpot | 9/10[110] |
GamesRadar+ | 5/5[111] |
IGN | 10/10[112] |
Joystiq | 4.5/5[113] |
Play | 97/100[114] |
The Escapist | 3.5/5[115] |
Grand Theft Auto V received "universal acclaim" from critics, according to review aggregator Metacritic, based on 50 reviews for the PlayStation 3 version[104] and 58 reviews for the Xbox 360 version.[105] The game is Metacritic's fifth-highest rated, tied with several others.[o] Reviewers liked the multiple lead character formula,[108][112][117] heist mission design[118][119][120] and presentation,[16][114][121] but some did not agree on the quality of the story and characters.[107][113][115][122] IGN called Grand Theft Auto V "one of the very best video games ever made",[112] and Play considered it "generation-defining" and "exceptional".[114] Edge wrote that it is a "remarkable achievement" in open-world design and storytelling,[123] while The Daily Telegraph declared it a "colossal feat of technical engineering".[124] It became the second-ever western-developed game to be awarded a perfect score from the Japanese video game magazine Famitsu, after The Elder Scrolls V: Skyrim.[125]
CNET felt that the game encouraged players to engage with all three characters.[126] Edge found that switching players helped avoid long travel times to mission start points.[117] Because of the switching mechanic, Game Informer noted that players are kept "in the thick of the action" during shootouts.[108] Eurogamer wrote that switching added a tactical element to shootouts as characters set up in strategic outposts would cause fewer "shooting gallery" situations than previous instalments.[107] IGN felt the switching feature gave players more choice in their approach and made missions less predictable.[112]
Giant Bomb considered the heist missions a welcome deviation from series typical mission structure.[118] Eurogamer likened them to "blockbuster set-pieces",[107] and GameSpot cited the 1995 film Heat as a stylistic influence on their design.[110] Joystiq felt creativity and methodical approaches were encouraged.[113] Polygon likened rapid character switching during heist missions to "film editing, with the player serving as editor, switching rapidly to the most interesting perspective for any moment".[119] Computer and Video Games felt that overall mission design was more diverse than and lacked the escort errands of its predecessors.[120]
Edge praised the game's graphical fidelity and absence of load screens.[117] Play complimented the draw distances and weather and lighting systems.[114] In Eurogamer's view, the lighting system was the game's most significant advancement.[107] Official Xbox Magazine (OXM) thought that the game was "probably the Xbox 360's greatest technical achievement", and was surprised that the open world could render on the console.[122] Reviewers lauded the open-world design and its streamlining of Los Angeles's geography into a well-designed city space.[16][107] GameTrailers considered the Los Angeles emulation authentic and the open world "full of voice and personality".[127] IGN and PlayStation Official Magazine (OPM) made favourable comparisons between Los Santos and Grand Theft Auto IV's Liberty City.[112][121] OXM felt Los Santos surpassed the "grey and gritty" Liberty City.[122] Reviewers praised the world's satire of contemporary American culture[16][107][112][113][120]—OPM opined that "the scathing social commentary is, of course, present and correct".[121]
Destructoid called the sound design "impeccable" and praised the actors' performances, original soundtrack and licensed music use.[16] IGN and Giant Bomb commended the music selection and felt that the original score enhanced dramatic tension during missions.[112][118] GameSpot wrote that the score "lends missions more cinematic flavour".[110] Edge said that the licensed music enhanced the city's "already remarkable sense of space" and that the original score improved the atmosphere of the gameplay. They summarised the game as "a compendium of everything Rockstar has learnt about the power of game music in the past decade".[128]
Many reviewers found the land-based vehicles more responsive and easier to control than in previous games.[110][114][121][122][123] Game Informer explained that "cars have a proper sense of weight, while retaining the agility necessary for navigating through traffic at high speeds".[108] In addition to the vehicle handling, most reviewers noted the shooting mechanics were tighter than they had been in previous games,[108][110][112] but Destructoid felt that in spite of the improvements, auto-aim was "twitchy and unreliable" and cover mechanics "still come off as dated and unwieldy".[16] Some reviewers felt the game solved a persistent problem by adding mid-mission checkpoints.[107][112][124]
The story and characters—particularly Trevor—polarised reviewers. Some found the narrative inferior to previous Rockstar games and cited Grand Theft Auto IV and Red Dead Redemption's plot strengths.[107][108][113][122] Others thought the protagonists' contrasting personalities tightened the narrative's pacing.[16][112][117][119] GamesRadar thought the game negated the story inconsistencies and muddled morality of previous series entries.[111] Trevor was considered a particularly "horrible, terrifying, psychotic human being—and a terrific character" by GameSpot.[110] Eurogamer found Trevor "shallow and unconvincing", and that his eccentricities hurt the narrative and overshadowed Michael and Franklin's character development.[107] Joystiq faulted the protagonists' perceived lack of likability, as the conflict between Michael and Trevor grew into a "seemingly endless cycle".[113] The Escapist had difficulty connecting with the characters' emotions since they acted out of greed with no sense of morality and thus gave players little reason to support them.[115]
Re-release
Aggregator | Score |
---|---|
Metacritic | (PS4) 97/100[129] (XONE) 97/100[130] (PC) 96/100[131] (PS5) 81/100[132] (XSXS) 79/100[133] |
OpenCritic | 92%[134] |
Publication | Score |
---|---|
Game Informer | 9.75/10[136] |
GameSpot | 9/10[135] |
IGN | 10/10[137][138] |
PC Gamer (US) | 92%[139] |
VideoGamer.com | 10/10[140][141] |
Grand Theft Auto V's re-release, similarly, received critical acclaim. It is the highest-rated PlayStation 4 and Xbox One game on Metacritic alongside Rockstar's Red Dead Redemption 2,[142][143] and the second-highest rated PC game alongside several others.[144]
Game Informer considered the addition of first-person "another significant breakthrough for the series" in the vein of Grand Theft Auto III's shift to third-person from Grand Theft Auto's bird's-eye view.[136] GameSpot found that playing in first-person heightened the impact of Grand Theft Auto V's violence, which made him reflect on morality and character motivation more than before.[135] VideoGamer.com opined that players feel like inhabitants of the world, rather than "guns attached to a floating camera".[140] The first-person view, in IGN's opinion, aided immersion and created a "surprisingly different experience".[137] VideoGamer.com praised the "finer details" in first-person animations like camera lean when players take corners on motorcycles, or the navigational instruments in plane cockpits.[140] Reviewers found playing the game more difficult in first-person,[135][137] but Game Informer preferred the challenge.[136]
GameSpot thought the improved graphics and spatial anti-aliasing made the open world "even more spectacular". They said that in first-person "everything looks bigger and more imposing".[135] IGN favoured the PlayStation 4 version's graphics over the Xbox One but thought both consoles rendered the game well and maintained mostly consistent frame rates.[137] They praised the increased frame rate and graphics options offered in the PC version.[145] VideoGamer.com called the console version's frame rate so consistent it was "scarcely believable",[140] although GameSpot cited occasional frame rate dips.[135] They opined that the PC version let players "witness the full extent of Rockstar's admirable handiwork", but noted that it "retains evidence of its last-gen roots ... with simple geometry".[135] VideoGamer.com praised the Rockstar Editor's accessibility on PC but criticised some of its limitations and camera angle restrictions.[141] IGN appreciated the PC version's customisable controls,[145] and GameSpot felt that constant switching between the mouse and keyboard and a gamepad was necessary for "the best experience".[135] PC Gamer called the game "the most beautiful, expansive and generous" of the series.[139]
On the game's multiplayer, IGN reported low player counts in matches, long wait times in lobbies, server disconnection and occasional crashes. "Because of that," they wrote, "I can't strongly recommend ... the multiplayer experience alone".[137] VideoGamer.com found online character progression streamlined by comparison with the original version. According to them, the "grind of just doing PvP until co-op Jobs arrive with regularity"[140] was lost, and newcomers would likely find multiplayer enjoyable and balanced. However, they wrote of frequent server disconnection, especially during load screens.[140] GameSpot thought the online mode was fun but "still suffers from a lack of direction" for its open-ended and frenetic gameplay.[135] Game Informer reported "minimal lag or issues in the expanded firefights and races".[136]
The PlayStation 5 and Xbox Series releases received tepid responses from critics, who questioned the value proposition of a new version of the ageing title. While the improved visual fidelity and quicker loading times were singled out for praise, reviewers generally found the core gameplay, storytelling and character models dated.[146][147][148][149] Hardcore Gamer thought the lack of new content made the upgrade difficult to recommend to PlayStation 4 and Xbox One players.[146] GamingBolt was apathetic towards the visual enhancements but praised the increased accessibility for Online newcomers.[147] Jeuxvideo.com thought the release offered the supreme console experience and highlighted the improved graphics and load times.[148] Push Square faulted the antiquated humour but thought the visual and technical enhancements gave the "sunny sandbox a new lease of life".[149]
Awards
Grand Theft Auto V received multiple nominations and awards from gaming publications. Before release, it won Most Anticipated Game at the 2012 Spike Video Game Awards.[59] The game was review aggregators Metacritic and GameRankings's highest-rated for the year 2013.[150][151] The game appeared on several year-end lists of 2013's best games, receiving Game of the Year wins from independent journalist Tom Chick,[152] CNET,[153] Edge,[154] the 31st Golden Joystick Awards,[155] the 5th Annual Inside Gaming Awards,[156] the Spike VGX 2013 Awards,[157] Slant Magazine[158] and Time.[159] It was named the Best Xbox Game by Canada.com,[160] GameSpot,[161] and IGN,[162] and the Best Multiplatform Game by Destructoid.[163] Rockstar Games and Rockstar North won Best Studio and Best Developer from Edge,[164] and the BAFTA Academy Fellowship Award at the 10th British Academy Video Games Awards.[165]
Various in-game elements were recognised with awards. Trevor was named Best Character for the Official Xbox Magazine's Game of the Year Awards 2013,[166] while Lamar Davis won the Best New Character award from Giant Bomb.[167] The music received awards from Spike VGX,[157] Hardcore Gamer[168] and The Daily Telegraph.[169] Grand Theft Auto Online won Best Multiplayer from GameTrailers[170] and BAFTA,[165] and Best Xbox 360 Multiplayer from IGN.[171] Online was also nominated for Biggest Disappointment by Game Revolution[172] and Hardcore Gamer.[173] Grand Theft Auto V won Best Technical Achievement in the Telegraph Video Game Awards,[169] and Best Technology at the 14th Annual Game Developers Choice Awards.[174] The graphical and artistic design received awards from IGN,[175] The Daily Telegraph[169] and BAFTA,[165] and a nomination at the Game Developers Choice Awards.[174] The Academy of Interactive Arts & Sciences awarded the game with Outstanding Achievement in Gameplay Engineering, signifying "the highest level of achievement for engineering artificial intelligence and related elements which contribute to a challenging game".[176]
The game received numerous other awards. It was awarded the title of Most Immersive Game at the Inside Gaming Awards.[156] The general public voted for the game to win the User Choice Award at the PlayStation Awards 2013[177] and the Community Choice award from Destructoid.[178] The game received the Platinum Award at the PlayStation Awards[177] and was named the Best British Game from BAFTA.[165] At IGN's Best of 2013 Awards, it earned multiple wins, including Best Xbox 360 Graphics,[175] Best Xbox 360 Sound,[179] and Best Action Game on Xbox 360,[162] PlayStation 3[180] and overall.[181]
Date | Award | Category | Recipient(s) and nominee(s) | Result | Ref. |
---|---|---|---|---|---|
7 December 2012 | Spike Video Game Awards | Most Anticipated Game | Grand Theft Auto V | Won | [59] |
25 October 2013 | Golden Joystick Awards | Game of the Year | Won | [155] | |
2 December 2013 | Satellite Awards | Outstanding Action / Adventure Video Game | Nominated | [182] | |
7 December 2013 | Spike VGX | Game of the Year | Won | [157] | |
Best Soundtrack | Won | ||||
Studio of the Year | Rockstar North | Nominated | [183] | ||
Best Action Adventure Game | Grand Theft Auto V | Nominated | |||
Best Xbox Game | Nominated | ||||
Best PlayStation Game | Nominated | ||||
Best Voice Actor | Steven Ogg as Trevor Philips | Nominated | |||
Best Song in a Game | "A.D.H.D" by Kendrick Lamar | Nominated | |||
"Sleepwalking" by The Chain Gang of 1974 | Nominated | ||||
Character of the Year | Trevor Philips | Nominated | |||
9 January 2014 | Game Developers Choice Awards | Game of the Year | Grand Theft Auto V | Nominated | [174] |
Best Technology | Won | ||||
Best Audio | Nominated | ||||
Best Design | Nominated | ||||
6 February 2014 | D.I.C.E. Awards | Game of the Year | Nominated | [184] | |
Outstanding Achievement in Game Direction | Nominated | ||||
Outstanding Achievement in Gameplay Engineering | Won | ||||
Outstanding Achievement in Visual Engineering | Nominated | ||||
Outstanding Achievement in Sound Design | Nominated | ||||
Outstanding Innovation in Gaming | Nominated | ||||
Outstanding Character Performance | Trevor Philips | Nominated | |||
13 March 2014 | British Academy Video Games Awards | Best Game | Grand Theft Auto V | Nominated | [165] |
Action & Adventure | Nominated | ||||
Audio Achievement | Nominated | ||||
British Game | Won | ||||
Game Design | Won | ||||
Game Innovation | Nominated | ||||
Multiplayer | Grand Theft Auto Online | Won | |||
Performer | Steven Ogg as Trevor Philips | Nominated | |||
Story | Grand Theft Auto V | Nominated | |||
5 December 2014 | The Game Awards | Best Remaster | Won | [185] | |
31 December 2016 | The Steam Awards | "Whoooaaaaaaa, dude!" | Won | [186] | |
"Game Within a Game" | Won | ||||
8 February 2019 | Labor of Love | Won | [187] | ||
31 December 2019 | Won | [188] | |||
15 November 2019 | Golden Joystick Awards | Best Game Expansion | Grand Theft Auto Online – The Diamond Casino & Resort | Won | [189] |
24 November 2020 | Still Playing | Grand Theft Auto Online | Nominated | [190] | |
23 November 2021 | Still Playing Award | Nominated | [191] | ||
14 March 2022 | The Streamer Awards | Stream Game of the Year | Grand Theft Auto V | Nominated | [192] |
10 November 2023 | Golden Joystick Awards | Still Playing Award | Grand Theft Auto Online | Nominated | [193] |
17 February 2024 | The Streamer Awards | Stream Game of the Year | Grand Theft Auto V | Nominated | [194] |
21 November 2024 | Golden Joystick Awards | Still Playing Award – PC and Console | Grand Theft Auto Online | Nominated | [195] |
Controversies
The mission "By the Book", which requires players to use torture equipment in a hostage interrogation, unsettled reviewers. They noted its political commentary on the use of torture by the United States government but found the sequence to be in poor taste.[112][119] GameSpot felt that placing the torture scene in context with an analogous monologue by Trevor created a hypocrisy in the mission's function as a commentary device.[110] Eurogamer felt the close-up camera and quick time events accentuated the sequence's impact beyond the violence depicted in previous Grand Theft Auto games, and considered the sequence lacking enough context to justify its violence.[196] The mission received criticism from politicians and anti-torture charity groups.[197] Independent journalist Tom Chick defended the torture sequence, and wrote that unlike Call of Duty: Modern Warfare 2's "No Russian" mission or the 2012 film Zero Dark Thirty, the underlying political commentary on torture in "By the Book" necessitated the violent content.[30] The torture gameplay was cut from the Japanese release.[198][199]
Several reviewers found the game's portrayal of women misogynistic;[119][200] VG247 wrote the female characters were "either there to be rescued, shouted at, fucked, to be seen fucking, put up with, killed, heard prattling away like dullards on their mobile phones or shopping".[201] Edge noted the game treated its all-male lead characters in a similar vein through their stereotyped tendencies towards violence.[123] After GameSpot's Carolyn Petit claimed the game was misogynistic, her review was met with backlash as users responded with 20,000 largely negative comments on the webpage and a Change.org petition for her firing.[202] Many journalists defended her right to an opinion and lamented the gaming community's defensiveness towards criticism.[203][204]
Australian department stores Target and Kmart pulled the game from their stores in December 2014 after a Change.org petition against depictions of violence towards women in the game amassed over 40,000 signatures.[205][206] Take-Two Interactive chief operating officer Strauss Zelnick publicly expressed the company's disappointment that the game had been pulled from the retailers, and affirmed that he "stand[s] behind our products, the people who create them, and the consumers who play them".[205] IGN called the Change.org petition "misinformed", stating that its complaints about incentives for committing sexual violence in the game are untrue. Sexual violence in games is forbidden by the Australian Classification Board, meaning the game would have been refused classification.[207] Kotaku said that the depiction of women is inherently problematic, and that Target were within their rights to refuse to stock the game and were obligated to respond to the petition's wide support.[208]
Petit (writing for Kotaku) and scholar Ben Colliver criticised the game's depiction of transgender characters as sex workers with primarily muscular bodies, describing it as harmful transphobic stereotypes;[209][210] Colliver wrote that the representation "does not reflect the complex, nuanced structures that often regulate transgender people's lives".[209] The April 2022 re-release on PlayStation 5 and Xbox Series X/S removed the content from all portions of the game except Director Mode, meaning their models are accessible but without dialogue options. Some journalists recognised the removal may have been prompted by an open letter written by LGBTQ+ advocacy group Out Making Games, who requested the removal after reading Petit's article. The group praised Rockstar's decision to remove the content.[211][212][213]
In October 2013, rapper Daz Dillinger issued a cease and desist letter to Rockstar Games and Take Two Interactive for allegedly using two of his songs without authorisation.[214][p] In February 2014, television personality Karen Gravano of the reality television programme Mob Wives filed suit against Rockstar Games in allegation that a character in the game is based on her likeness and story and was depicted without her consent.[215][q] Rockstar filed to dismiss Gravano's lawsuit in April, and stated that the allegations are foreclosed by the First Amendment.[216] In July, actress Lindsay Lohan filed a lawsuit, claiming elements in the game, including the Lacey Jonas character, were influenced by her image, voice and clothing line without permission.[217] Rockstar responded in court papers that sought a dismissal of the case, saying that the case was frivolous and filed for publicity purposes.[218] In 2016, both lawsuits were dismissed.[219]
Sales
Within 24 hours of its release, Grand Theft Auto V generated more than US$815 million in worldwide revenue, equating to approximately 11.21 million copies sold for Take-Two Interactive.[220][r] The numbers nearly doubled analysts' expectations for the title.[222][223] Three days after its release, the game had surpassed one billion dollars in sales, making it the fastest-selling entertainment product in history.[224][s] Six weeks after its release, Rockstar had shipped nearly 29 million copies of the game to retailers, exceeding the lifetime figures of Grand Theft Auto IV.[226] On 7 October 2013, the game became the best-selling digital release on PlayStation Store for PlayStation 3, breaking the previous record set by The Last of Us, though numerical sales figures were not disclosed.[227][228] It broke seven Guinness World Records on 8 October: best-selling video game in 24 hours, best-selling action-adventure video game in 24 hours, highest-grossing video game in 24 hours, fastest entertainment property to gross US$1 billion, fastest video game to gross US$1 billion, highest revenue generated by an entertainment product in 24 hours, and most viewed trailer for an action-adventure video game.[2]
A digital version was released on 18 October for the Xbox 360,[229] which went on to become the highest-grossing day-one and week-one release on Xbox Live.[230] By May 2014, the game had generated nearly US$1.98 billion in revenue.[231] As of August 2014, the game had sold-in over 34 million units to retailers for the PlayStation 3 and Xbox 360.[232] By December 2014, the game had shipped 45 million copies, including 10 million copies of the re-released version.[233] By April 2018, MarketWatch reported the game had generated about $6 billion and was the most profitable entertainment product of all time;[234][235] it had nearly sold around 100 million copies by July 2018,[236] and by July 2021, it had shipped over 150 million copies.[237] By late 2023, Barron's reported the game's lifetime revenue figures had increased to $8.5 billion, consistently generating over $500 million annually with about 22 million monthly active players;[238] by September 2024, the game had shipped 205 million copies worldwide across all platforms.[239] More copies were sold in 2020 than any other year since the game's launch in 2013.[240]
In the United Kingdom, the game became the all-time fastest-selling game, selling more than 2.25 million copies in five days. This broke the record set by Call of Duty: Black Ops at two million copies over the same period. It broke the day one record by selling 1.57 million copies and generating £65 million.[241] In two weeks, the game sold more than 2.6 million copies and generated £90 million, which accounted for 52% of games sold in September 2013.[242] After three weeks on sale, it beat Grand Theft Auto IV's lifetime sales in the United Kingdom.[243] In its fourth week, it became the fastest-selling title to break the three million barrier in the UK, thus overtaking Black Ops II's lifetime sales.[244] In November 2014, the game became the best-selling game of all time in the UK, overtaking Black Ops.[245] The game was similarly successful in North America: it was the best selling game in September, representing over 50% of software sales[246] and boosting overall software sales by 52% compared to September 2012.[247]
Legacy
Critics agreed that Grand Theft Auto V was among seventh-generation console gaming's best[27] and a great closing title before the eighth generation's emergence.[248][249] Polygon observed that the game would "bridge between games' present and the future", and declared it "the closure of this generation, and the benchmark for the next".[119] VideoGamer.com considered it "the ultimate swansong for this console cycle" that would "cast a long shadow over the next".[250] Three days after its release, the game ranked second on IGN''s "Top 25 Xbox 360 Games" list. They considered that the open world's scale and detail succeeded the majority of other Xbox 360 games. They called the game "a triumph both for gamers and for the medium itself, and it deserves its runaway success".[251] In November 2013, Hardcore Gamer placed the game third on their "Top 100 Games of the Generation" list. They cited its improved shooting and driving mechanics over its predecessors, and considered the multiple protagonist design "a welcome change of pace" that could become an eighth-generation gaming benchmark.[252] In December, The Daily Telegraph listed the game among their "50 best games of the console generation". They called it a "cultural behemoth" that "will be Rockstar's lasting legacy".[253]
In January 2014, Computer and Video Games ranked the game fourth on their "Games of the Generation" list. They said that for the first time, Rockstar created an "utterly beautiful" open world. They found that the game did away with Grand Theft Auto IV's repetitive mission design and focused instead on fun gameplay.[254] In May, IGN ranked it eighth on their "Top 100 Games of a Generation" list and called it a "huge, raucous, and wildly ambitious bridge towards the [eighth] generation of console gaming".[255] The next month, it placed third on IGN's "Games of a Generation: Your Top 100" list as voted by the site's readers.[256] In August, Game Informer ranked it third on their "Top 10 Action Games Of The Generation" list. They compared the game's quality to that of its predecessor but thought that its ensemble character set-up, varied missions and multiplayer superseded Grand Theft Auto IV's placement on the list. They wrote of the story's absurd drama and the open world's vastness, and did not "regret a single second" spent playing the game.[257] In November, Edge named it the fifth-best game of its generation and commented that "no other game studio is even daring to attempt an open world game in its tradition because there is simply no possibility of measuring up to [its] standards."[258] In 2015, the publication rated it the second-greatest video game of all time.[259] The game ranked high on several best game lists determined by the public; it featured eighth on Empire's "100 Greatest Video Games Of All Time" list, and fifth on Good Game's "Top 100 Games" list, as voted by the magazine and programme's respective audiences.[260][261] It was the most tweeted game of 2015, despite being released over a year earlier.[262]
Development of Grand Theft Auto VI was confirmed by Rockstar in February 2022;[263] the game was formally revealed in December 2023 and is currently scheduled to be released in 2025.[264]
Use in research
The game was used in a study by Intel Labs where they presented an approach for enhancing its graphics using neural networks.[265][266]
Notes
- ^ Additional work by Rockstar San Diego, Rockstar Leeds, Rockstar Toronto, Rockstar New England and Rockstar London[1]
- ^ The first-person view is not available in the PlayStation 3 and Xbox 360 versions of the game.[4]
- ^ Art director Aaron Garbut estimated that it is large enough to fit the game worlds of Red Dead Redemption, Grand Theft Auto: San Andreas and Grand Theft Auto IV inside of it.[7]
- ^ Accessed via a pop-up "weapon wheel" that features eight slots corresponding to different weapon types[10]
- ^ Players can alternatively hail taxicabs that drive to specific destinations.[11]
- ^ Health is fully replenished by using first aid kits or consuming food and drink.[11]
- ^ Players arrested or killed by officers during missions may restart from the last checkpoint.[15]
- ^ Players may take alternative evasive measures like respraying their vehicle at chop shops, which instantly erases the wanted level.[17]
- ^ The game's prologue is set nine years before the main storyline, which takes place in 2013.[29]
- ^ In Grand Theft Auto V, the FIB is a fictionalised parody of the Federal Bureau of Investigation (FBI).[30]
- ^ In Grand Theft Auto V, the IAA is a fictionalised parody of the Central Intelligence Agency (CIA).[30]
- ^ Media analyst Arvind Bhatia estimated that the development budget exceeded US$137 million.[41] The Scotsman reporter Marty McLaughlin estimated that the combined budget of the development and marketing efforts exceeded £170 million (US$265 million).[40]
- ^ The PlayStation 4, Windows, and Xbox One versions add another 162 tracks to the in-game radio.[54]
- ^ The PlayStation 3 and Xbox 360 versions of Grand Theft Auto Online allowed up to 16 concurrent players,[81] while all other versions allow up to 30 concurrent players.[66]
- ^ Grand Theft Auto V shares its status as fifth-highest rated game on Metacritic with thirteen others; four games are rated higher.[116]
- ^ The songs are "C-Walk" by Kurupt and "Nothin' But the Cavi Hit" by Mack 10 and Tha Dogg Pound, which were both produced by Dillinger and included in the West Coast Classics station.[214]
- ^ Gravano is the daughter of former Gambino crime family underboss Salvatore "Sammy the Bull" Gravano and she featured in the first three seasons of Mob Wives, which follows women whose husbands or fathers have been arrested and imprisoned for Mafia-related crimes.[215]
- ^ The game's first-day sales record beat the previous record of US$500 million set by Call of Duty: Black Ops II.[221]
- ^ The game's US$1 billion revenue broke the previous record set by Call of Duty: Black Ops II, which took 15 days to surpass US$1 billion in sales.[225]
References
- ^ Rockstar North (17 September 2013). Grand Theft Auto V (PlayStation 3 and Xbox 360). Rockstar Games. Level/area: Credits.
- ^ a b Pitcher, Jenna (9 October 2013). "Grand Theft Auto 5 smashes 7 Guinness World Records". Polygon. Vox Media. Archived from the original on 9 October 2013.
- ^ Hamilton, Kirk (24 September 2013). "Five Ways You Can Make Grand Theft Auto V More Immersive". Kotaku. Gawker Media. Archived from the original on 6 August 2014.
- ^ a b Krupa, Daniel (4 November 2014). "Grand Theft Auto 5: A New Perspective". IGN. Ziff Davis. Archived from the original on 4 November 2014.
- ^ Simmons, Alex (12 November 2012). "Grand Theft Auto V: Reinventing the Open-World Rulebook". IGN. Ziff Davis. Archived from the original on 20 February 2014.
- ^ Hussain, Tamoor (8 November 2012). "GTA V world 'is bigger than Red Dead Redemption, San Andreas and GTA 4 combined'". Computer and Video Games. Future plc. Archived from the original on 10 November 2012.
- ^ Bertz 2012, p. 81.
- ^ Simmons, Alex (13 November 2012). "Grand Theft Auto 5's Unseen Mastermind". IGN. Ziff Davis. Archived from the original on 24 April 2017.
- ^ a b Hoggins, Tom (2 May 2013). "Grand Theft Auto V preview". The Daily Telegraph. London. Archived from the original on 14 September 2013.
- ^ Bogenn & Barba 2013, p. 7.
- ^ a b c Bogenn & Barba 2013, p. 13.
- ^ a b Stuart, Keith (12 November 2012). "Grand Theft Auto V preview: the inside story". The Guardian. Archived from the original on 31 July 2013.
- ^ Keith, Stuart (3 May 2013). "Grand Theft Auto 5 preview: Rockstar invites you to Los Santos". The Guardian. Archived from the original on 27 April 2014.
- ^ Hernandez, Patricia (7 May 2015). "The Mystery Of GTA V's Six-Star Wanted Level". Kotaku. Gawker Media. Archived from the original on 8 May 2015.
- ^ Bogenn & Barba 2013, p. 14.
- ^ a b c d e f g h Sterling, Jim (16 September 2013). "Review: Grand Theft Auto V". Destructoid. ModernMethod/Destructoid LLC. Archived from the original on 14 October 2013.
- ^ Bogenn & Barba 2013, p. 15.
- ^ Bogenn & Barba 2013, p. 57.
- ^ a b Reilly, Luke (3 September 2013). "World-First Hands-On With Grand Theft Auto V". IGN. Ziff Davis. Archived from the original on 3 September 2013.
- ^ Petit, Carolyn (2 May 2013). "Grand Theft Auto V: The Making of a Great Heist Sequence". GameSpot. CBS Interactive. Archived from the original on 31 October 2013.
- ^ Bertz, Matt (2 May 2013). "The Art Of The Heist In GTA V". Game Informer. GameStop. Archived from the original on 13 September 2013.
- ^ MacDonald, Keza (9 July 2013). "What's New in the Grand Theft Auto V Gameplay Trailer". IGN. Ziff Davis. Archived from the original on 21 September 2013.
- ^ Weaver, Tim (3 May 2013). "Preview: GTA V rewrites the open-world rulebook... again". Computer and Video Games. Future plc. Archived from the original on 14 September 2013.
- ^ Bertz, Matt (2 May 2013). "Running And Gunning In Grand Theft Auto V". Game Informer. GameStop. Archived from the original on 11 September 2013.
- ^ Bogenn & Barba 2013, p. 6.
- ^ Aziz, Hamza (2 May 2013). "Grand Theft Auto V Everything is Bigger and Better". Destructoid. ModernMethod/Destructoid LLC. Archived from the original on 5 May 2013.
- ^ a b Cooper, Hollander (16 September 2013). "GTA 5 Review". GamesRadar. Future plc. Archived from the original on 12 October 2013.
- ^ Bertz, Matt (2 May 2013). "Putting Your Personal Stamp On Grand Theft Auto V". Game Informer. GameStop. Archived from the original on 13 September 2013.
- ^ Rockstar North (17 September 2013). Grand Theft Auto V (PlayStation 3, Xbox 360). Rockstar Games.
Mission: "The Paleto Score"
Trevor: "Mikey, bro, what was your first bank score?"
Michael: "Eighty-eight, outskirts of Carcer City. Took a small franchise for ten G. Things were easier back then."
Trevor: "Twenty-five years ago. Jesus." - ^ a b c Chick, Tom (21 September 2013). "Is Grand Theft Auto V the most relevant story about torture since Zero Dark Thirty?". Quarter to Three. Archived from the original on 17 March 2014.
- ^ Rockstar North (17 September 2013). Grand Theft Auto V (PlayStation 3 and Xbox 360) (1.0 ed.). Rockstar Games. Level/area: Something Sensible.
- ^ Rockstar North (17 September 2013). Grand Theft Auto V (PlayStation 3 and Xbox 360) (1.0 ed.). Rockstar Games. Level/area: The Time's Come.
- ^ Rockstar North (17 September 2013). Grand Theft Auto V (PlayStation 3 and Xbox 360) (1.0 ed.). Rockstar Games. Level/area: The Third Way.
- ^ a b Molina, Brett (9 October 2013). "Interview: Crime pays for 'Grand Theft Auto V' actors". USA Today. Archived from the original on 8 August 2017.
- ^ a b French, Michael (3 October 2013). "Inside Rockstar North – Part 1: The Vision". Develop. Intent Media. Archived from the original on 5 October 2013.
- ^ French, Michael (4 October 2013). "Inside Rockstar North – Part 2: The Studio". Develop. Intent Media. Archived from the original on 4 October 2013.
- ^ a b Bertz 2012, p. 93.
- ^ Morgan, Thomas (17 September 2013). "Face-Off: Grand Theft Auto 5". Eurogamer. Gamer Network. Archived from the original on 17 September 2013.
- ^ a b Bernstein, Joseph (13 August 2013). ""Way Beyond Anything We've Done Before": Building The World Of "Grand Theft Auto V"". BuzzFeed. Archived from the original on 15 August 2013.
- ^ a b Villapaz, Luke (8 September 2013). "'GTA 5' Costs $265 Million To Develop And Market, Making It The Most Expensive Video Game Ever Produced: Report". International Business Times. IBT Media. Archived from the original on 12 September 2013.
- ^ Sinclair, Brendan (1 February 2013). "GTA V dev costs over $137 million, says analyst". GamesIndustry.biz. Archived from the original on 4 February 2013.
- ^ Schreier, Jason (2 November 2011). "Grand Theft Auto V Rolls Back to San Andreas". Wired. Condé Nast. Archived from the original on 2 November 2011.
- ^ a b "Rockstar North's Aaron Garbut on the making of Grand Theft Auto V – our game of 2013". Edge. Future plc. 2 January 2014. Archived from the original on 2 January 2014.
- ^ Bertz 2012, p. 91.
- ^ French, Michael (7 October 2013). "Inside Rockstar North – Part 4: The Art". Develop. Intent Media. Archived from the original on 9 October 2013.
- ^ Hill, Matt (7 September 2013). "Grand Theft Auto V: meet Dan Houser, architect of a gaming phenomenon". The Guardian. Archived from the original on 8 September 2013.
- ^ Reilly, Luke (5 September 2013). "Grand Theft Auto V: The Sum of all Peers". IGN. Ziff Davis. Archived from the original on 7 September 2013.
- ^ Bertz, Matt (9 July 2013). "Grand Theft Auto V Q&A: Gun Combat". Wired. Condé Nast. Archived from the original on 10 July 2013.
- ^ Bertz 2012, p. 76.
- ^ Stuart, Keith (13 September 2013). "Grand Theft Auto 5 – inside the creative process with Dan Houser". The Guardian. Archived from the original on 14 September 2013.
- ^ Tuffclub (17 December 2013). "GTA V's Trevor Talks To TSA: An Exclusive Interview With Steven Ogg". The Sixth Axis. Archived from the original on 18 December 2013.
- ^ Corriea, Alexa Ray (3 October 2013). "The accidental excellence of GTA 5's soundscape". Polygon. Vox Media. Archived from the original on 3 October 2013.
- ^ Stutz, Colin (26 October 2013). "Rockstar Music Head on 'Grand Theft Auto V': We've Topped What's Come Before (Audio)". The Hollywood Reporter. Archived from the original on 27 October 2013.
- ^ "Grand Theft Auto V Reveals Expanded Radio Station Tracklists for Game Relaunch". Pitchfork.com. 17 November 2014. Archived from the original on 18 November 2014.
- ^ Shamoon, Evan (28 August 2013). "Inside the 'Grand Theft Auto V' Soundtrack". Rolling Stone. Jann Wenner. Archived from the original on 30 August 2013.
- ^ "Rockstar announces GTA V". GameSpot. CBS Interactive. 25 October 2011. Archived from the original on 22 October 2013.
- ^ Stuart, Keith (2 November 2011). "GTA 5 trailer: Rockstar unveils its Hollywood dream". The Guardian. Archived from the original on 26 September 2013.
- ^ Robinson, Andy (3 November 2011). "GTA 5: Los Santos confirmed, 'most ambitious Rockstar game ever'". Computer and Video Games. Archived from the original on 4 November 2011.
- ^ a b c Video Game Awards (13 December 2011). "Every VGA Winner From Years Past". Spike. Archived from the original on 18 November 2013.
- ^ Poole, Steven (9 March 2012). "Bang, bang, you're dead: how Grand Theft Auto stole Hollywood's thunder". The Guardian. Archived from the original on 26 September 2013.
- ^ Terdiman, Daniel (17 April 2012). "How Grand Theft Auto changed video games (and the world)". CNET. UGO Networks. Archived from the original on 17 May 2013.
- ^ Karmali, Luke (31 January 2013). "Grand Theft Auto V Gets a September Release Date". IGN. Ziff Davis. Archived from the original on 31 January 2013.
- ^ Win-Poole, Lesley (23 May 2013). "Grand Theft Auto 5 Collector's Edition includes a real-life money bag and cap". Eurogamer. Gamer Network. Archived from the original on 7 June 2013.
- ^ Prescott, Shaun (30 April 2013). "News: Grand Theft Auto 5: Rockstar sends casting call for Los Santos cult members". Computer and Video Games. Archived from the original on 1 May 2013.
- ^ a b c Sarkar, Samit (9 June 2014). "Grand Theft Auto 5 coming to PC and Xbox One as well as PS4 this fall". Polygon. Vox Media. Archived from the original on 26 June 2014.
- ^ a b R* Q (12 September 2014). "Grand Theft Auto V Release Dates and Exclusive Content Details for PlayStation 4, Xbox One and PC". Rockstar Newswire. Rockstar Games. Archived from the original on 12 September 2014.
- ^ Crossley, Rob (24 February 2015). "GTA 5 PC Release Date Delayed Again". GameSpot. CBS Interactive. Archived from the original on 25 February 2015.
- ^ Makuch, Eddie; Crossley, Rob (13 January 2015). "GTA 5 PC Release Date Delayed Again, First Screenshots Revealed". GameSpot. CBS Interactive. Archived from the original on 17 January 2015.
- ^ R* Q (14 April 2015). "Grand Theft Auto V Is Now Available for PC". Rockstar Newswire. Rockstar Games. Archived from the original on 14 April 2015.
- ^ Donnelly, Joe (23 October 2017). "Grand Theft Auto 5 is not getting single player DLC". PC Gamer. Future plc. Archived from the original on 24 October 2017.
- ^ Abrams, Lawrence (25 December 2023). "GTA 5 source code reportedly leaked online a year after Rockstar hack". Bleeping Computer. Archived from the original on 25 December 2023. Retrieved 30 December 2023.
- ^ Mathur, Moulik (26 December 2023). "GTA V Source Code Reportedly Leaked Online Alongside GTA 6 Python Code, and Bully 2 Files; Rockstar Games Cancelled 8 DLCs for GTA 5". IGN India. Ziff Davis. Archived from the original on 26 December 2023. Retrieved 30 December 2023.
- ^ a b Makuch, Eddie (12 June 2020). "GTA 5 Confirmed For PS5 And Xbox Series X In 2021". GameSpot. CBS Interactive. Archived from the original on 12 June 2020.
- ^ Barker, Sammy (4 February 2022). "PS5 GTA 5 Officially Releases on 15th March, with Raytracing and More". Push Square. Gamer Network. Archived from the original on 4 February 2022.
- ^ Reeves, Brianna (13 September 2021). "GTA 5's PS5 Trailer Is One of PlayStation's Most Disliked Videos Ever". Screen Rant. Valnet. Archived from the original on 14 September 2021.
- ^ Nelson, Will (11 September 2021). "The 'Grand Theft Auto V' PS5 and Xbox Series X|S trailer has left fans angry". NME. BandLab Technologies. Archived from the original on 11 September 2021.
- ^ Kim, Matt (10 September 2021). "People Don't Want to Hear About Grand Theft Auto 5 Anymore". IGN. Ziff Davis. Archived from the original on 10 September 2021.
- ^ Zwiezen, Zack (10 September 2021). "GTA Fans Are Starving, And Rockstar Keeps Giving Them Nothing". Kotaku. Gawker Media. Archived from the original on 10 September 2021.
- ^ Vjestica, Adam (12 September 2021). "GTA 5 Enhanced Edition looks 'exactly the same' as fans slam game's latest trailer". TechRadar. Future plc. Archived from the original on 14 September 2021.
- ^ Weaver, Tim (16 August 2013). "Interview: Rockstar North president Leslie Benzies on GTA Online and GTA V". Computer and Video Games. Future plc. Archived from the original on 17 August 2013.
- ^ a b Dawkins, Daniel (15 August 2013). "GTA Online first look: Rockstar's persistent online world is its most ambitious project in years". Computer and Video Games. Future plc. Archived from the original on 17 August 2013.
- ^ McInnis, Shaun (16 August 2013). "Why Grand Theft Auto Online is Crazy Enough to Work". GameSpot. CBS Interactive. Archived from the original on 18 October 2013.
- ^ Krupa, Daniel (22 March 2012). "Max Payne 3: Rockstar's Multiplayer Reinvention". IGN. Ziff Davis. Archived from the original on 25 August 2012.
- ^ Dyer, Mitch (30 September 2013). "When Can We Start Playing GTA Online". IGN. Ziff Davis. Archived from the original on 1 October 2013.
- ^ Karmali, Luke (4 October 2013). "GTA Online Launch Issues – Rockstar Speaks". IGN. Ziff Davis. Archived from the original on 5 October 2013.
- ^ Sarkar, Samit (1 October 2013). "GTA Online now live, Rockstar looking into server issues (update)". Polygon. Vox Media. Archived from the original on 1 October 2013.
- ^ Farokhmanesh, Megan (6 October 2013). "GTA Online connection issues resolved, lost items still being investigated". Polygon. Vox Media. Archived from the original on 6 October 2013.
- ^ Scammell, David (7 October 2013). "GTA Online: Rockstar investigating missing characters, progress and money". VideoGamer.com. Pro-G Media. Archived from the original on 14 October 2013.
- ^ Karmali, Luke (10 October 2013). "GTA Online Deleted Character Fix Released by Rockstar". IGN. Ziff Davis. Archived from the original on 10 October 2013.
- ^ Matulef, Jeffrey (7 November 2013). "GTA Online's stimulus package is live". Eurogamer. Gamer Network. Archived from the original on 7 November 2013.
- ^ Martin, Liam (17 October 2013). "'GTA Online' review (Xbox 360): Full of untapped potential". Digital Spy. Hearst Corporation. Archived from the original on 15 March 2014.
- ^ Carter, Chris (8 October 2013). "Review: Grand Theft Auto Online". Destructoid. ModernMethod/Destructoid LLC. Archived from the original on 11 October 2013.
- ^ Petit, Carolyn (11 October 2013). "Grand Theft Auto Online Review". GameSpot. CBS Interactive. Archived from the original on 14 October 2013.
- ^ MacDonald, Keza (22 October 2013). "Grand Theft Auto Online Review". IGN. Ziff Davis. Archived from the original on 22 October 2013.
- ^ Denton, Jon (25 October 2013). "GTA Online Review". VideoGamer.com. Pro-G Media. Archived from the original on 30 October 2013.
- ^ "Free GTA Online Deathmatch & Race Creators Update Now Available". Rockstar Newswire. Rockstar Games. 11 December 2013. Archived from the original on 29 July 2014.
- ^ "GTA Online Capture Update Now Available". Rockstar Newswire. Rockstar Games. 17 December 2013. Archived from the original on 8 August 2014.
- ^ Luke Karmali (1 July 2014). "Fresh GTA 5 update celebrates Independence Day". IGN. Ziff Davis. Archived from the original on 1 July 2014.
- ^ McCaffrey, Ryan (16 December 2014). "Grand Theft Auto 5 Online Heists (Finally) Revealed". IGN. Ziff Davis. Archived from the original on 16 December 2014.
- ^ Perez, Daniel (10 March 2015). "Grand Theft Auto 5's highly-anticipated online Heists now available". Shacknews. Archived from the original on 13 March 2015.
- ^ Reilly, Luke (10 March 2015). "Rockstar Issues Statement Regarding GTA Online Issues". IGN. Ziff Davis. Archived from the original on 13 March 2015.
- ^ Rad, Chloi (4 May 2015). "Using Single-Player Mods In Grand Theft Auto 5 Could Get You Banned From GTA Online". IGN. Ziff Davis. Archived from the original on 6 May 2015.
- ^ R*Q (7 May 2015). "Asked & Answered: The Rockstar Editor, GTA Online Updates, PC Mods and More". Rockstar Newswire. Rockstar Games. Archived from the original on 7 May 2015.
- ^ a b "Grand Theft Auto V (PlayStation 3)". Metacritic. Fandom, Inc. Archived from the original on 1 December 2013. Retrieved 15 February 2021.
- ^ a b "Grand Theft Auto V (Xbox 360)". Metacritic. Fandom, Inc. Archived from the original on 17 December 2013. Retrieved 15 February 2021.
- ^ Edge 2013, p. 85-89.
- ^ a b c d e f g h i j k Bramwell, Tom (16 September 2013). "Grand Theft Auto 5 review". Eurogamer. Gamer Network. Archived from the original on 18 September 2013.
- ^ a b c d e f Bertz, Matt (16 September 2013). "Grand Theft Auto V – The Seedy Side Of A Sunny State". Game Informer. GameStop. Archived from the original on 18 September 2013.
- ^ "Famitsu Review Scores: Issue 1296". Gematsu. 10 January 2013. Archived from the original on 7 November 2017.
- ^ a b c d e f g h Petit, Carolyn (16 September 2013). "Grand Theft Auto V Review: City of Angels and Demons". GameSpot. CBS Interactive. Archived from the original on 12 October 2013.
- ^ a b Pearson, Rob (28 November 2014). "Grand Theft Auto 5 review". GamesRadar. Archived from the original on 12 October 2013.
- ^ a b c d e f g h i j k l m MacDonald, Keza (16 September 2013). "Grand Theft Auto V Review". IGN. Ziff Davis. Archived from the original on 16 September 2013.
- ^ a b c d e f de Matos, Xav (16 September 2013). "Grand Theft Auto 5 review: How to take it in America". Joystiq. Archived from the original on 18 September 2013.
- ^ a b c d e "Grand Theft Auto V review". Play. Future plc. 16 September 2013. Archived from the original on 24 November 2013.
- ^ a b c Tito, Greg (17 September 2013). "Grand Theft Auto 5 Review – People Suck". The Escapist. Defy Media. Archived from the original on 5 October 2013.
- ^ "Highest and Lowest Scoring Games". Metacritic. Red Ventures. Archived from the original on 19 January 2022. Retrieved 21 January 2022.
- ^ a b c d Edge 2013, p. 86.
- ^ a b c Gertsmann, Jeff (16 September 2013). "Grand Theft Auto V Review". Giant Bomb. CBS Interactive. Archived from the original on 6 October 2013.
- ^ a b c d e f g Plante, Chris (16 September 2013). "Grand Theft Auto 5 review: golden years". Polygon. Vox Media. Archived from the original on 18 September 2013.
- ^ a b c Kelly, Andy (16 September 2013). "GTA 5 review: Grand Theft Auto V achieves the extraordinary". Computer and Video Games. Future plc. Archived from the original on 19 September 2013.
- ^ a b c d e Gregory, Joel (16 September 2013). "GTA 5 PS3 review – Three men and a little LA deed sign the generation off in style". PlayStation Official Magazine. Future plc. Archived from the original on 19 December 2013.
- ^ a b c d e Reparaz, Mikel (16 September 2013). "Grand Theft Auto 5 review". Official Xbox Magazine. Future plc. Archived from the original on 28 March 2014.
- ^ a b c Edge 2013, p. 88.
- ^ a b Hoggins, Tom (16 September 2013). "GTA 5 review". The Daily Telegraph. London. Archived from the original on 17 September 2013.
- ^ kevingifford (2 October 2013). "Japan Review Check: GTA5, Fairy Fencer F". Polygon. Archived from the original on 10 December 2017.
- ^ Bakalar, Jeff (16 September 2013). "Grand Theft Auto V – PlayStation 3 Games – CNET Reviews". CNET. UGO Networks. Archived from the original on 16 October 2013.
- ^ a b "Grand Theft Auto V Review". GameTrailers. Viacom Media Networks. 16 September 2013. Archived from the original on 20 September 2013.
- ^ Edge 2013, p. 89.
- ^ "Grand Theft Auto V for PlayStation 4 Reviews". Metacritic. CBS Interactive. Archived from the original on 19 March 2017. Retrieved 18 November 2014.
- ^ "Grand Theft Auto V for Xbox One Reviews". Metacritic. CBS Interactive. Archived from the original on 20 March 2017. Retrieved 21 November 2014.
- ^ "Grand Theft Auto V for PC Reviews". Metacritic. CBS Interactive. Archived from the original on 23 January 2014. Retrieved 16 April 2015.
- ^ "Grand Theft Auto V for PlayStation 5 Reviews". Metacritic. CBS Interactive. Archived from the original on 25 March 2022. Retrieved 25 March 2022.
- ^ "Grand Theft Auto V for Xbox Series X Reviews". Metacritic. CBS Interactive. Archived from the original on 24 March 2022. Retrieved 25 March 2022.
- ^ "Grand Theft Auto V Reviews". OpenCritic. 17 November 2014. Archived from the original on 11 November 2023.
- ^ a b c d e f g h Walton, Mark; Brown, Peter (17 November 2014). "Grand Theft Auto V Review". GameSpot. CBS Interactive. Archived from the original on 17 April 2015.
- ^ a b c d Reiner, Andrew (21 November 2014). "Grand Theft Auto V – Intimate Violence". Game Informer. GameStop. Archived from the original on 24 November 2014.
- ^ a b c d e Stapleton, Dan (17 November 2014). "GTA 5 PlayStation 4 and Xbox One Review". IGN. Ziff Davis. Archived from the original on 19 November 2014.
- ^ Stapleton, Dan (14 April 2015). "GTA 5 PC Review". IGN. Ziff Davis. Archived from the original on 19 November 2014. Retrieved 14 April 2015.
- ^ a b Thursten, Chris (20 April 2015). "GTA 5 PC review". PC Gamer. Future plc. Archived from the original on 20 April 2015. Retrieved 23 July 2015.
- ^ a b c d e f "Grand Theft Auto 5 Review". VideoGamer.com. Pro-G Media. 20 November 2014. Archived from the original on 29 November 2014.
- ^ a b "Grand Theft Auto 5 Review". VideoGamer.com. Pro-G Media. 15 April 2015. Archived from the original on 15 April 2015.
- ^ "Best PlayStation 4 Video Games of All Time". Metacritic. Red Ventures. Archived from the original on 18 June 2021. Retrieved 24 June 2021.
- ^ "Best Xbox One Video Games of All Time". Metacritic. Red Ventures. Archived from the original on 7 June 2021. Retrieved 24 June 2021.
- ^ "Best PC Video Games of All Time". Metacritic. Red Ventures. Archived from the original on 24 June 2021. Retrieved 24 June 2021.
- ^ a b Stapleton, Dan (14 April 2015). "GTA 5 PC Review in Progress". IGN. Ziff Davis. Archived from the original on 15 April 2015.
- ^ a b Shive, Chris (21 March 2022). "Review: Grand Theft Auto V (PlayStation 5)". Hardcore Gamer. Archived from the original on 21 March 2022.
- ^ a b Parijat, Shubhankar (21 March 2022). "Grand Theft Auto 5 (PS5) Review – One Last Score". GamingBolt. Archived from the original on 25 March 2022.
- ^ a b Dixmier, Nicolas (18 March 2022). "Test de Grand Theft Auto V par jeuxvideo.com". Jeuxvideo.com (in French). Webedia. Archived from the original on 18 March 2022.
- ^ a b Barker, Sammy (17 March 2022). "Grand Theft Auto V Review (PS5)". Push Square. Hookshot Media. Archived from the original on 20 March 2022.
- ^ "Highest Rated Video Games for 2013". Metacritic. CBS Interactive. Archived from the original on 19 November 2014. Retrieved 24 April 2014.
- ^ "Browse and Search Games – Highest Rated Video Games for 2013". GameRankings. CBS Interactive. Archived from the original on 24 April 2014. Retrieved 24 April 2014.
- ^ Chick, Tom (20 December 2013). "The top ten games of 2013". Quarter to Three. Archived from the original on 27 May 2014.
- ^ Bakalar, Jeff (18 December 2013). "The 15 best video games of 2013 (pictures)". CNET. Archived from the original on 26 April 2014.
- ^ "The Edge awards 2013: best game". Edge. Future plc. 26 December 2013. Archived from the original on 26 February 2014.
- ^ a b Hussain, Tamoor (25 October 2013). "Golden Joysticks 2013: Full list of winners". Computer and Video Games. Future plc. Archived from the original on 28 October 2013.
- ^ a b P Rubin, Brian (4 December 2013). "Winners of the 5th Annual Inside Gaming Awards Announced". Machinima.com. Archived from the original on 6 December 2013.
- ^ a b c "Grand Theft Auto 5 wins top prize at Spike's VGX 2013 Awards". Digital Spy. Hearst Corporation. 8 December 2013. Archived from the original on 3 September 2014.
- ^ "The 25 Best Video Games of 2013". Slant Magazine. 9 December 2013. Archived from the original on 5 September 2014.
- ^ "Top 10 Video Games of 2013". Time. Time Inc. 3 December 2013. Archived from the original on 6 December 2013.
- ^ O'Rourke, Patrick (17 December 2013). "Top video games of 2013: What's this year's best game?". Canada.com. Postmedia News. Archived from the original on 17 February 2014.
- ^ Petit, Carolyn (15 December 2013). "Xbox 360 Game of the Year 2013 Winner". GameSpot. CBS Interactive. Archived from the original on 18 December 2013.
- ^ a b "Best Xbox 360 Game – IGN's Best of 2013". IGN. Ziff Davis. 14 December 2013. Archived from the original on 24 December 2013. Retrieved 24 December 2013.
- ^ MacGregor, Kyle (24 December 2013). "The winner of Destructoid's best 2013 multiplatform game". Destructoid. ModernMethod/Destructoid LLC. Archived from the original on 22 January 2014.
- ^ "The Edge awards 2013: studio of the year". Edge. Future plc. 30 December 2013. Archived from the original on 25 February 2014.
- ^ a b c d e Cork, Jeff (13 March 2014). "Last Of Us, Tearaway, Grand Theft Auto V Win Big At The BAFTA Awards". Game Informer. GameStop. Archived from the original on 28 April 2014.
- ^ "Official Xbox Magazine's 2013 Awards: Categories, Genres, and Platforms". Official Xbox Magazine. Future plc. 13 January 2014. Archived from the original on 15 April 2014.
- ^ "Giant Bomb's 2013 Game of the Year Awards: Day Two". Giant Bomb. CBS Interactive. 24 December 2013. Archived from the original on 22 January 2014.
- ^ "2013 Best Original Soundtrack". Hardcore Gamer. 21 December 2013. Archived from the original on 24 December 2013.
- ^ a b c Hoggins, Tom (31 December 2013). "Telegraph Video Game Awards 2013". The Daily Telegraph. London. Archived from the original on 7 January 2014.
- ^ "GameTrailers Game of the Year Awards Video – Winners Montage". GameTrailers. Viacom Media Networks. 7 January 2014. Archived from the original on 8 January 2014.
- ^ "Best Xbox 360 Multiplayer Game – IGN's Best of 2013". IGN. Ziff Davis. 15 December 2013. Archived from the original on 24 December 2013. Retrieved 24 December 2013.
- ^ Tan, Nicholas (17 December 2013). "Biggest Disappointment 2013". Game Revolution. AtomicOnline. Archived from the original on 8 January 2014.
- ^ "2013 Most Disappointing". Hardcore Gamer. 21 December 2013. Archived from the original on 24 December 2013.
- ^ a b c "14th Annual Game Developers Choice Awards". Game Developers Choice Awards. 9 January 2014. Archived from the original on 1 April 2016.
- ^ a b "Best Xbox 360 Graphics – IGN's Best of 2013". IGN. Ziff Davis. 15 December 2013. Archived from the original on 24 December 2013. Retrieved 24 December 2013.
- ^ "2014 Awards Category Details Outstanding Achievement in Gameplay Engineering". Academy of Interactive Arts & Sciences. Archived from the original on 19 July 2023. Retrieved 19 July 2023.
- ^ a b Ray Corriea, Alexa (4 December 2013). "Grand Theft Auto 5 goes platinum at Sony PlayStation Awards". Polygon. Vox Media. Archived from the original on 7 December 2013.
- ^ Dixon, Andy (24 December 2013). "The winner of Destructoid's best of 2013 community choice". Destructoid. ModernMethod/Destructoid LLC. Archived from the original on 22 January 2014.
- ^ "Best Xbox 360 Sound – IGN's Best of 2013". IGN. Ziff Davis. 15 December 2013. Archived from the original on 24 December 2013. Retrieved 24 December 2013.
- ^ "Best PS3 Action Game – IGN's Best of 2013". IGN. Ziff Davis. 15 December 2013. Archived from the original on 24 December 2013. Retrieved 24 December 2013.
- ^ "Best Overall Action Game – IGN's Best of 2013". IGN. Ziff Davis. 14 December 2013. Archived from the original on 24 December 2013. Retrieved 24 December 2013.
- ^ "The International Press Academy Announces Nominations For The 18th Annual Satellite Awards™". Reuters. 2 December 2013. Archived from the original on 3 September 2014.
- ^ "Spike VGX 2013 Nominations Announced". IGN. Ziff Davis. 18 November 2013. Archived from the original on 2 April 2015.
- ^ "17th Annual D.I.C.E. Awards". Academy of Interactive Arts & Sciences. Archived from the original on 8 August 2020. Retrieved 7 April 2020.
- ^ Makuch, Eddie (5 December 2014). "2014 Game Awards Winners Revealed Right Here Tonight". GameSpot. CBS Interactive. Archived from the original on 12 January 2015.
- ^ Good, Owen S. (31 December 2016). "Steam Awards names its first-ever winners". Polygon. Vox Media. Archived from the original on 1 January 2017.
- ^ Lanier, Liz (8 February 2019). "PUBG Named Steam Awards Game of the Year 2018". Archived from the original on 8 February 2019.
- ^ Watts, Steve (31 December 2019). "Steam Awards 2019 Winners Announced". GameSpot. Red Ventures. Archived from the original on 31 December 2019.
- ^ Senior, Tom (15 November 2019). "See the Golden Joystick Awards 2019 winners". PC Gamer. Gamer Network. Archived from the original on 16 November 2019.
- ^ "Voting is live for the Golden Joystick Awards 2020 nominations". GamesRadar+. Future plc. 30 September 2020. Archived from the original on 1 October 2020.
- ^ Tyrer, Ben (19 October 2021). "Golden Joystick Awards 2021: see the full list of nominees and how to vote today". GamesRadar+. Future plc. Archived from the original on 19 October 2021. Retrieved 8 October 2024.
- ^ "All nominees for QTCinderella's Streamer Awards". 21 March 2022. Archived from the original on 16 November 2019.
- ^ Harris, Iain (16 October 2023). "The Golden Joystick Awards 2023 – here are the nominees in full". GamesRadar+. Future plc. Archived from the original on 29 September 2023. Retrieved 8 October 2024.
- ^ Michael, Cale; Taifalos, Nicholas (18 February 2024). "Streamer Awards 2024: All results and winners for every category". Dot Esports. Gamurs. Archived from the original on 18 February 2024. Retrieved 18 February 2024.
- ^ Patches, Matt (7 October 2024). "Astro Bot, Final Fantasy 7 Rebirth top Golden Joystick Awards nominees, with key indies close behind". Polygon. Vox Media. Archived from the original on 7 October 2024. Retrieved 8 October 2024.
- ^ Bramwell, Tom (16 September 2013). "Is the most disturbing scene in GTA5 justified?". Eurogamer. Gamer Network. Archived from the original on 18 September 2013.
- ^ Hern, Alex (19 September 2013). "Grand Theft Auto 5 under fire for graphic torture scene". The Guardian. Archived from the original on 20 September 2013.
- ^ Langshaw, Mark (27 October 2013). "'GTA 5' playable torture scene cut in Japan". Digital Spy. Hearst Communications. Archived from the original on 18 August 2020.
- ^ Stoneback, Robert (27 October 2013). "Japanese Version of GTA V Censors Violence And Sex Scenes". The Escapist. Alloy Digital. Archived from the original on 30 January 2023.
- ^ Martens, Todd (20 September 2013). "'Grand Theft Auto V' review: Stubborn sexism, violence ruin game play". Los Angeles Times. Archived from the original on 23 October 2013.
- ^ Cook, Dave (23 September 2013). "GTA 5: misogyny, teeth-pulling and subjectivity". VG247. Videogaming 247 Ltd. Archived from the original on 19 October 2013.
- ^ Parfitt, Ben (18 September 2013). "Gamers petition for sacking of GameSpot writer who criticised GTAV for misogyny". MCV. Intent Media. Archived from the original on 20 September 2013.
- ^ Lewis, Helen (22 September 2013). "Yes, it's misogynistic and violent, but I still admire Grand Theft Auto". The Guardian. Archived from the original on 5 October 2013.
- ^ Hoggins, Tom (4 October 2013). "Grand Theft Auto V is designed deliberately to degrade women". The Daily Telegraph. London. Archived from the original on 4 November 2013.
- ^ a b Makuch, Eddie (3 December 2014). "GTA 5 "Violence Against Women" Criticisms Spurs Ban by Australian Retailer". Yahoo! News. Yahoo. Archived from the original on 13 December 2014.
- ^ Kent, Lucinda (3 December 2014). "Grand Theft Auto 5: Target, Kmart pull game off shelves over sexual violence controversy". ABC News. Australian Broadcasting Corporation. Archived from the original on 4 December 2014.
- ^ Reilly, Luke (3 December 2014). "Target's GTA 5 Snub is Misinformed and Achieves Nothing". IGN. Ziff Davis. Archived from the original on 4 December 2014.
- ^ Serrels, Mark (4 December 2014). "Target's Grand Theft Auto V Ban Leaves Us With No-One To Blame". Kotaku. Gawker Media. Archived from the original on 4 December 2014.
- ^ a b Colliver, Ben (2020). "Representation of LGBTQ Communities in the Grand Theft Auto Series". Video Games Crime and Next-Gen Deviance. Emerald Group Publishing. pp. 131–149. doi:10.1108/978-1-83867-447-220201008. ISBN 978-1-83867-450-2. S2CID 225585856.
- ^ Petit, Carolyn (22 September 2021). "GTAV's Enhanced 2022 Release Should Leave The 2013 Transphobia Behind". Kotaku. G/O Media. Archived from the original on 22 September 2021.
- ^ Middler, Jordan (16 April 2022). "Rockstar looks to have removed 'transphobic' content from GTA 5's next gen release". Video Games Chronicle. 1981 Media. Archived from the original on 16 April 2022.
- ^ Williams, Demi (20 April 2022). "GTA 5 Remasters Cut Transphobic Content". GameSpot. Fandom, Inc. Archived from the original on 20 April 2022.
- ^ Nightingale, Ed (19 April 2022). "Transphobic content has been removed from the GTA 5 remasters". Eurogamer. Gamer Network. Archived from the original on 19 April 2022.
- ^ a b "Daz Dillinger accuses Grand Theft Auto V of Stealing his Beats". Pitchfork Media. 11 October 2013. Archived from the original on 14 October 2013.
- ^ a b Jackson, Mike (27 February 2014). "Mob Wives' Karen Gravano suing Rockstar over GTA V character". Computer and Video Games. Future plc. Archived from the original on 7 July 2014.
- ^ Donahue, Bill (23 April 2014). "Video Game Makers Say Free Speech Bars 'Mob Wives' Suit". Law360. LexisNexis. Archived from the original on 29 April 2014.
- ^ "Lindsay Lohan is suing the makers of Grand Theft Auto V". Newsbeat. BBC. 2 July 2014. Archived from the original on 3 July 2014.
- ^ Phillips, Tom (27 August 2014). "Lindsay Lohan sued Rockstar for attention, Grand Theft Auto 5 dev says". Eurogamer. Gamer Network. Archived from the original on 30 August 2014.
- ^ "Lindsay Lohan loses lawsuit versus 'Grand Theft Auto' makers". CTV News. 1 September 2016. Archived from the original on 2 September 2016.
- ^ Makuch, Eddie (8 October 2013). "Guinness claims GTAV day-one sales total 11.2 million copies". GameSpot. CBS Interactive. Archived from the original on 11 October 2013.
- ^ Hollister, Sean (18 September 2013). "'Grand Theft Auto V' sets record by earning $1 billion in just three days". The Verge. Vox Media. Archived from the original on 21 September 2013.
- ^ Graser, Marc (18 September 2013). "'Grand Theft Auto V' Earns $800 Million in a Day, More than Worldwide Haul of 'Man of Steel'". Variety. Penske Business Media. Archived from the original on 20 September 2013.
- ^ Nayak, Malathi (18 September 2013). "Take Two's GTA V starts strong with $800 mln in first-day sales". Reuters. Thomson Reuters. Archived from the original on 19 September 2013.
- ^ Goldfarb, Andrew (20 September 2013). "GTA 5 Sales Hit $1 Billion in Three Days". IGN. Ziff Davis. Archived from the original on 23 September 2013.
- ^ Webster, Andrew (20 September 2013). "'Grand Theft Auto V' sets record by earning $1 billion in just three days". The Verge. Vox Media. Archived from the original on 21 September 2013.
- ^ Matulef, Jeffrey (29 October 2013). "GTA5 has exceeded GTA4's lifetime sales to retail in six weeks". Eurogamer. Gamer Network. Archived from the original on 31 October 2013.
- ^ Ivan, Tom (8 October 2013). "GTA 5 is PS3's biggest ever digital release". Computer and Video Games. Future plc. Archived from the original on 10 October 2013.
- ^ Karmali, Luke (7 October 2013). "GTA 5 Overtakes GTA 4's UK Lifetime Sales in Three Weeks". IGN. Ziff Davis. Archived from the original on 7 October 2013.
- ^ Jackson, Mike (19 October 2013). "GTA V gets digital release on Xbox 360". Computer and Video Games. Future plc. Archived from the original on 18 October 2013.
- ^ Jackson, Mike (30 October 2013). "GTA V sales near 29 million in six weeks". Computer and Video Games. Future plc. Archived from the original on 31 October 2013.
- ^ Dave Thier (13 May 2014). "'Grand Theft Auto 5' Has Sold Nearly $2 Billion". Forbes. Archived from the original on 5 January 2015.
- ^ Zelnick, Strauss (5 August 2014). "Q1 2015 Take-Two Interactive Software, Inc. Earnings Conference Call". Take-Two Interactive (Podcast). NASDAQ OMX Group. Event occurs at 3:26. Archived from the original on 8 May 2017.
Nearly a year later, the title continues to attract new audiences on Xbox 360 and PlayStation 3 with worldwide sell-in now surpassing 34 million units.
- ^ Matulef, Jeffrey (3 February 2015). "Grand Theft Auto 5 has sold 45 m units to retailers". Eurogamer. Gamer Network. Archived from the original on 4 February 2015.
- ^ Billcliffe, James (9 April 2018). "GTA 5 is the most profitable entertainment product ever". VG247. Videogaming 247 Ltd. Archived from the original on 9 April 2018.
- ^ Donnelly, Joe (9 April 2018). "GTA 5 estimated to be the most profitable product of all time". PC Gamer. Future plc. Archived from the original on 9 April 2018.
- ^ Crecente, Brian (2 August 2018). "'Grand Theft Auto V' Sales Approach 100 Million, Continue to Fuel Take-Two Success". Variety. Archived from the original on 7 October 2022.
- ^ Makuch, Eddie (2 August 2021). "GTA 5 Sells 150 Million Copies As GTA Online Continues To Grow". GameSpot. Archived from the original on 7 October 2022.
- ^ Erwan, Lucas (4 December 2023). "Grand Theft Auto: Built For The Long Haul". Barron's. Archived from the original on 8 December 2023.
- ^ Takahashi, Dean (6 November 2024). "Take-Two hits targets for September quarter with $1.47B in net bookings". VentureBeat. Archived from the original on 6 November 2024. Retrieved 7 November 2024.
- ^ Knezevic, Kevin (8 February 2021). "GTA 5 Has Sold More Than 140 Million Copies". GameSpot. CBS Interactive. Archived from the original on 8 February 2021.
- ^ Karmali, Luke (23 September 2013). "Grand Theft Auto V UK Sales Figures Revealed". IGN. Ziff Davis. Archived from the original on 26 September 2013.
- ^ Nunneley, Stephany (4 October 2013). "Grand Theft Auto 5 accounted for 52% of games sold in UK during September, market up 45% yoy". VG247. Videogaming 247 Ltd. Archived from the original on 5 October 2013.
- ^ Yin-Poole, Wesley (7 October 2013). "GTA5 beats GTA4's lifetime sales in UK after just three weeks". Eurogamer. Gamer Network. Archived from the original on 7 October 2013.
- ^ Phillips, Tom (17 October 2013). "Grand Theft Auto 5 sales top three million in UK". Eurogamer. Gamer Network. Archived from the original on 17 October 2013.
- ^ Phillips, Tom (24 November 2014). "Grand Theft Auto 5 now UK's best-selling game ever". Eurogamer. Gamer Network. Archived from the original on 25 November 2014.
- ^ Makuch, Eddie (17 October 2013). "ND: GTAV leads surging September". GameSpot. CBS Interactive.