HaxeFlixel

HaxeFlixel
Initial releaseNovember 13 2012
Stable release
5.9.0 / December 12 2024
Repositoryhttps://github.com/HaxeFlixel/flixel
Written inHaxe
Operating systemMicrosoft Windows, MacOS, Linux
PlatformAdobe Flash, HTML5, Microsoft Windows, MacOS, Linux, Android, iOS
TypeGame framework
LicenseMIT License
Websitehttps://haxeflixel.com

HaxeFlixel is an open source 2D Game framework written for use with the OpenFL[1] and the Haxe Toolkit,[2] it is completely free for personal or commercial use. It enables multi-platform development for native targets on mobile and desktop as well as Flash and HTML5 on web platforms.[3]

History

[edit]

HaxeFlixel version history[4]

Release timeline
20121.07 to 1.08
20131.09 to 3.0.4
20141.0.1 to 3.3.6
20153.3.7 to 3.3.12
20162.0.0 to 4.2.0
20174.2.1 to 2.4.3
20182.5.0 to 4.5.1
20192.7.0 to 4.6.3
20202.7.2 to 4.8.1
20214.9.0 to 4.10.0
20224.11.0 to 5.1.0
20235.2.0 to 5.5.0
20245.6.0 to 5.9.0

Features

[edit]

Licensing

[edit]

MIT License[5]

Usage

[edit]

Video games

[edit]

The framework is used in games including Friday Night Funkin', Canabalt, and Even the Ocean.[6]

See also

[edit]

References

[edit]
  1. ^ "OpenFL - Creative expression for desktop, mobile, web and console platforms". www.openfl.org. Retrieved 2025-01-22.
  2. ^ "Haxe - The Cross-platform Toolkit". Haxe - The Cross-platform Toolkit. Retrieved 2025-01-22.
  3. ^ "About | HaxeFlixel - 2D Game Engine". haxeflixel.com. Retrieved 2025-01-22.
  4. ^ "Tags · HaxeFlixel/flixel". GitHub. Retrieved 2025-01-28.
  5. ^ "flixel/LICENSE.md at dev · HaxeFlixel/flixel". GitHub. Retrieved 2025-01-28.
  6. ^ "Showcase | HaxeFlixel - 2D Game Engine". haxeflixel.com. Retrieved 2025-01-22.