HaxeFlixel
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Initial release | November 13 2012 |
---|---|
Stable release | 5.9.0 / December 12 2024 |
Repository | https://github.com/HaxeFlixel/flixel |
Written in | Haxe |
Operating system | Microsoft Windows, MacOS, Linux |
Platform | Adobe Flash, HTML5, Microsoft Windows, MacOS, Linux, Android, iOS |
Type | Game framework |
License | MIT License |
Website | https://haxeflixel.com |
HaxeFlixel is an open source 2D Game framework written for use with the OpenFL[1] and the Haxe Toolkit,[2] it is completely free for personal or commercial use. It enables multi-platform development for native targets on mobile and desktop as well as Flash and HTML5 on web platforms.[3]
History
[edit]This section needs expansion. You can help by adding to it. (January 2025) |
HaxeFlixel version history[4]
2012 | 1.07 to 1.08 |
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2013 | 1.09 to 3.0.4 |
2014 | 1.0.1 to 3.3.6 |
2015 | 3.3.7 to 3.3.12 |
2016 | 2.0.0 to 4.2.0 |
2017 | 4.2.1 to 2.4.3 |
2018 | 2.5.0 to 4.5.1 |
2019 | 2.7.0 to 4.6.3 |
2020 | 2.7.2 to 4.8.1 |
2021 | 4.9.0 to 4.10.0 |
2022 | 4.11.0 to 5.1.0 |
2023 | 5.2.0 to 5.5.0 |
2024 | 5.6.0 to 5.9.0 |
Features
[edit]This section needs expansion. You can help by adding to it. (January 2025) |
Licensing
[edit]This section needs expansion. You can help by adding to it. (January 2025) |
MIT License[5]
Usage
[edit]Video games
[edit]The framework is used in games including Friday Night Funkin', Canabalt, and Even the Ocean.[6]
See also
[edit]References
[edit]- ^ "OpenFL - Creative expression for desktop, mobile, web and console platforms". www.openfl.org. Retrieved 2025-01-22.
- ^ "Haxe - The Cross-platform Toolkit". Haxe - The Cross-platform Toolkit. Retrieved 2025-01-22.
- ^ "About | HaxeFlixel - 2D Game Engine". haxeflixel.com. Retrieved 2025-01-22.
- ^ "Tags · HaxeFlixel/flixel". GitHub. Retrieved 2025-01-28.
- ^ "flixel/LICENSE.md at dev · HaxeFlixel/flixel". GitHub. Retrieved 2025-01-28.
- ^ "Showcase | HaxeFlixel - 2D Game Engine". haxeflixel.com. Retrieved 2025-01-22.