Neptune's Pride
Neptune's Pride | |
---|---|
Developer(s) | Iron Helmet Games |
Publisher(s) | Iron Helmet Games |
Designer(s) | Jay Kyburz[1] |
Series | Neptune's Pride |
Engine | App Engine |
Platform(s) | Browser game |
Release | 2010 |
Genre(s) | 4X space trading and combat game |
Mode(s) | Multi-player |
Neptune's Pride is a 2010 browser-based 4X video game, created by Australian studio Iron Helmet Games.[2]
Production
[edit]Neptune's Pride was partially designed by Penny Sweetser, whose doctoral thesis focused on emergent play as a design strategy.[3]
Gameplay
[edit]Players can produce, research, explore, and colonize star systems. The goal of the game is to capture a specified percentage of all total stars; a game can last for up to a month, or even longer, with events progressing in real time, even when players are logged out.[4] Diplomacy is an important part of the game, with alliance-building and betrayal of allies playing a major role.[5][6]
Reception
[edit]PC Gamer UK named Neptune's Pride as Webgame of the Year.[7]
In 2011, it was listed in the book 1001 Video Games You Must Play Before You Die.[8]
References
[edit]- ^ "Neptune's Pride: Hardcore Strategy Without Hard Work". Cinemablend.com. January 11, 2010.
- ^ Priestman, Chris (15 October 2015). "'A brawl and a race': Designing for the long game in Subterfuge". Gamasutra.com.
- ^ MacCallum-Stewart, Esther (June 13, 2014). Online Games, Social Narratives. Routledge. p. 48. ISBN 9781317652236 – via Google Books.
- ^ "The Price of Neptune's Pride". Bit-tech.net.
- ^ "Improving on the promise of Master of Orion". Gamasutra.com. 15 July 2015.
- ^ Smith, Quintin (12 February 2010). "Analysis: The Icy Grandeur of Neptune's Pride". Gamasutra.com.
- ^ "Webgame of the Year - photographic image" (JPG). Ironhelmet.com. Retrieved 21 October 2021.
- ^ Mott, Tony (December 5, 2011). 1001 Video Games You Must Play Before You Die: You Must Play Before You Die. Octopus. ISBN 9781844037155 – via Google Books.