Numberjacks
Numberjacks | |
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Genre |
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Written by |
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Directed by |
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Voices of |
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Theme music composer | Justin Nicholls |
Opening theme | "The Numberjacks Are On Their Way" |
Ending theme | "The Numberjacks Are On Their Way" (Reprise) |
Composer | Justin Nicholls |
Country of origin | United Kingdom |
Original language | English |
No. of seasons | 2 |
No. of episodes | 67 (including three specials) |
Production | |
Producer | Roland Tongue |
Camera setup |
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Running time | 15 minutes per episode (approx.) |
Production company | Open Mind Productions |
Original release | |
Network | |
Release | 16 October 2006 11 December 2009 | –
Numberjacks is a British animated/live-action children's television series, aimed particularly at children aged two to five, shown regularly on CBeebies and occasionally on BBC Two in the United Kingdom. It was also formerly shown on Tiny Pop until the year 2018. It is produced by Open Mind Productions for the BBC and features a mixture of computer-generated animation and live action. 67 episodes were produced.[1] The show focuses on mathematics.
Premise
Numberjacks centres on the adventures of a group of anthropomorphic numbers. The main Numberjacks; Three, Four, Five, and Six, are the main protagonists of the series. They normally spend their everyday lives inside a sofa until a call comes in from real-life child Agents, who report problems that need solving. One or two of the Numberjacks fly out on location to investigate the issues, that are normally caused by the show's main antagonists - the Meanies. After much fun, adventure and powerful thinking, the Numberjacks win the day – until next time.
Characters
Main
- Three (voiced by Alice Baker) - The youngest of the main Numberjacks, Three is pink, has blue eyes, and is still learning every day how to be a "big" Numberjack. Being young, she is quite cheeky, noisy, lively, mischievous; and is wanting to prove that she can do things even if she is not ready for them yet. In the Sofa's cosy room, she holds a collection of objects she deems her "beautiful things", and normally does not let the other Numberjacks touch them. In earlier episodes, she is not allowed to go on missions alone, but later on in the series she is proven responsible enough to go out to the real world. When she is not on a mission, Three is the principal operator of the Brain Gain machine in the sofa's Control Room. She looks up to nine as a motherly figure.
- Four (voiced by Jonathan Beech) - Four is dark blue, has brown eyes, and deems himself to be a regular sort of number. Although friendly and regular, he lacks in self-confidence and is not sure at times what to do and when not to panic. He enjoys fixing things, being that he is the Numberjacks' mechanic. When he is not doing work, Four likes to either be in the cosy room to read books, or train with the Bloop Ball in the gym. When he is not on a mission and prior to missions, Four is the main screen operator in the Control Room. He looks up to Eight as a big brother and has a special bond with him.
- Five (voiced by Laura Maasland) - Five is turquoise, has brown eyes, and enjoys being who she is as a Numberjack. She is the best jumper in the main cast and has a good fashion sense. When she is not doing missions, she can normally be found helping the younger Numberjacks progress to be bigger numbers, especially Two. In almost every episode, 5 speculates what else might go wrong, which the viewers see in 2D animation. She is Spooky Spoon's arch-nemesis.
- Six (voiced by Oliver Keogh) - Six is yellow, has blue eyes, and enjoys being a bigger number. He is quite a physical number who does some cool and flashy jumps. While deemed as the leader of the Numberjacks, he isn't as bright as Five. Six normally decides who goes on the Mission.
Recurring
There are six recurring Numberjacks, the younger ones do not go on missions but occasionally cause trouble, while the elder ones go on their own missions.
- Zero (voiced by Dylan Robertson) - Zero is lime green, has blue eyes, and is the youngest out of the numbers. He doesn't do or say much at all and enjoys it that way. Although he can be quite troublesome and has occasionally escaped the sofa and making things disappear by saying "Zero!", Zero has proven to be quite useful in making numbers such as 10, 100 and 1000. He easily gets tired due to his young age.
- One (voiced by Dylan Robertson) - One is purple and the only numberjack with green eyes, and feels like she is in the centre of her own universe. She occasionally causes her own problems, but is well-being and with Zero, they can make ten. Because she is noticeably older than Zero, she can speak longer sentences and phrases, like "Just one, I’m only a little number." compared to him. She resorts speaking a bit shorter, though.
- Two (voiced by Robert Watson) - Two is orange, has hazel eyes, and hopes to be one of the "Big Numbers" someday despite still being a bit babyish. He can quickly flip from one state to the opposite, is busily into things and has a touch of “terrible twos”.
- Seven (voiced by Roz Ellis) - Seven is red, has brown eyes, and is always busy doing things. She has a wide variety of hobbies including singing and art (especially when it comes to the seven colours of the Rainbow), and is quite energetic and creative. She is also a motherly figure to the younger Numberjacks, and in the episode "Interesting Times", Seven acts as a Narrator.
- Eight - (voiced by Harry Munday) - Eight is sky blue, has brown eyes, and jumps the best of all the Numberjacks. Eight is cheerful, rounded, earthy, sporty, and game, he can go a little too far. Four looks up to him as a big brother.
- Nine - (voiced by Roz Ellis) - Nine is light green, has blue eyes, and is the “biggest” Numberjack. She enjoys organizing things and showing how to be calm in a crisis. Like Seven, Nine is a motherly figure to the younger Numberjacks, especially Three.
The Meanies
- The Numbertaker (portrayed by Ross Mullan) - A tall human who wears a white coat and hat, is normally taking numbers or "numbers of things", and has a rather sinister street performer side about him. He holds a number of attachments to take away numbers, including a vacuum-cleaner, a magnet, a net, a hook, and his “number sucker-upper”. On some occasions, he may transition himself to the "Numbermaker" and make numbers and add "numbers of things" instead.
- The Problem Blob (vocal effects provided by Bob Golding) - A green anthropomorphic blob that spits out green blobs which cause all sorts of random problems. He also has an eye on a stalk that can come out of his mouth at times. He was the first meanie to appear on the show, but has made the fewest appearances. He has blobbed two Numberjacks - Four and Six.
- The Puzzler (voiced by Bob Golding) - A floating spherical face with moveable features. He enjoys setting up puzzles, and always speaks in rhyme. He tends to trap the Numberjacks in orange "Puzzle Balls" which only pop when a respective puzzle is completed. Although the hardest meanie for the Numberjacks to defeat, the Puzzler is easy to compromise as he stops his troubles once his puzzles are beaten, and enjoys a good challenge - to the point that he is pleased when his puzzles are solved. He was once a music DJ.
- Spooky Spoon (voiced by Rachel Preece) - An amphomorphic purple spoon who is normally source of problems with matching and connecting by mixing everything up. She is entirely self-centred, thinks of herself as being superior than anyone around her, and heavily dislikes Five, who she deems as her arch-nemesis.
- The Shape Japer (voiced by Rachel Preece) - A shape-shifting being who can float in the air. She often causes things to change shape or involve shapes. She is normally of a cube or a sphere, but she can also turn into a square, a circle, a cylinder, a cone or a triangle. She mainly laughs a lot, and doesn't speak many words. She lives in a cave near a beach, as seen in the Seaside Adventure special. She is the most frequent Meanie on the show.
When a meanie is defeated, the end of their theme song will play; this happens in most episodes, but not all of them.
Episodes
Series 1, consisting of 45 15-minute episodes, first aired in Autumn 2006. Series 2, consisting of 20 15-minute episodes first aired on CBeebies in 2009.[2]
Series overview
Series | Episodes | Originally aired | ||
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First aired | Last aired | |||
1 | 47 (including 2 special episodes) | 16 October 2006 | 30 March 2007 | |
2 | 20 | 26 October 2009 | 11 December 2009 |
Series 1 (2006–2007)
No. overall | No. in season | Episode | Original airdate | Overview | Numberjacks | Agents | DVD Release |
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1 | 1 | The Trouble With Nothing | 16 October 2006 | 0 makes things disappear, and 6 flies out to sort him and the problems out. | Numberjacks: 0, 1, 3, 4, 5, 6 | Agents: 33, 42, 16, 68 | Volume 1 |
2 | 2 | Going Wrong, Going Long | 17 October 2006 | The Problem Blob makes things go very long indeed, including a man's mop and a boy's pencil. 4 flies out and sorts him out. | Numberjacks: 3, 4, 5, 6 | Agents: 16, 28, 68, 53 | Volume 1 |
3 | 3 | Sphere Today, Gone Tomorrow | 18 October 2006 | The Shape Japer turns every sphere into a cube. 6 sorts her out. | Numberjacks: 3, 4, 5, 6 | Agents: 28, 33, 101, 70 | Volume 2 |
4 | 4 | In, Out, Shake It All About | 19 October 2006 | The Puzzler makes his eyes come out on both sides of him, making them turn, his green glasses and nose on top: It's making everything outside and not in. 3 and 5 sort him out, once they are both freed from the Puzzle Bubble. | Numberjacks, 3, 4, 5, 6 | Agents: 70, 94, 42, 53 | Volume 1 |
5 | 5 | One More Time | 20 October 2006 | When everyone passes under a bridge, they become one higher number: 4, who flies out, turns into a 5, and then into a 6. It's cheeky Numberjack 1 who's causing all the trouble. | Numberjacks: 1, 3, 4, 5, 6 | Agents: 53, 28, 94, 68 | Volume 2 |
6 | 6 | Forward Thinking | 23 October 2006 | The Problem Blob is back – and things go backwards and forwards. 6 hitches a lift to save the day. | Numberjacks: 0, 1, 2, 3, 4, 5, 6 | Agents: 16, 33, 53, 85 | Volume 3 |
7 | 7 | Seven Wonders | 24 October 2006 | 4 finds things add up to 7 when the Puzzler's about, and 7 is caught by him - in a poisonous "Puzzle Bubble". | Numberjacks: 1, 3, 4, 5, 6, 7 | Agents: 53, 42, 70, 16 | Volume 3 |
8 | 8 | Getting Heavy | 25 October 2006 | Spooky Spoon is swapping light things and heavy things – 5 and 3 both fly out together to save the day. | Numberjacks: 3, 4, 5, 6, 9 | Agents: 53, 16, 68, 85 | Volume 2 |
9 | 9 | Belongings | 26 October 2006 | Things don't belong when Spooky Spoon mixes things up – another problem for 5 to solve. | Numberjacks: 3, 4, 5, 6 | Agents: 16, 33, 68, 42 | Volume 3 |
10 | 10 | 4 He's A Jolly Good Fellow | 27 October 2006 | The Numbertaker is taking all the number fours that he can find – will 4 be able to escape his clutches? | Numberjacks: 3, 4, 5, 6 | Agents: 28, 68, 101 | Volume 1 |
11 | 11 | Boxing Day | 30 October 2006 | Boxes go wrong when the Shape Japer plays tricks – but 6 can do the trick too. | Numberjacks: 3, 4, 5, 6 | Agents: 85, 33, 101, 94 | Volume 1 |
12 | 12 | Out Of Order | 31 October 2006 | Spooky Spoon makes sure that things are well out of order – until 5 sorts her out with some "Brain Gain". | Numberjacks: 1, 2, 3, 4, 5, 6 | Agents: 47, 96, 73, 88 | TBA |
13 | 13 | Nine Lives | 1 November 2006 | The Puzzler has trapped 9 in a poisonous puzzle bubble – 6 and 3 come to the rescue. | Numberjacks: 3, 4, 5, 6, 9 | Agents: 25, 34, 88, 100 | Volume 2 |
14 | 14 | Take Away | 2 November 2006 | Not just a few problems, but many of them – 4 eventually makes the Numbertaker take more than he wants to. | Numberjacks: 3, 4, 5, 6 | Agents: 28, 101 (Although mixed up with 42), 85, 70 | Volume 4 |
15 | 15 | The Cuck-Cuck-Cuck-Oo-Oo-Oo Bird | 3 November 2006 | There's a pattern to the problems that the Puzzler causes – and Numberjack 5 has to break that pattern on her own, once and for all. | Numberjacks: 3, 4, 5, 6 | Agents: 14, 47, 73, 96 | Volume 4 |
16 | 16 | Stop And Go | 19 February 2007 | Things don't move when they should, like a walking rubbish bin and so on – 6 has got to sort Spooky Spoon out, otherwise there'll be more trouble. | Numberjacks: 0, 3, 4, 5, 6 | Agents: 34, 52, 73, 100 | TBA |
17 | 17 | Off Colour | 20 February 2007 | Spooky Spoon wants to be the most colourful character around, by taking other yellow, red, and blue things – 4 is out to stop her, once and for all. | Numberjacks: 3, 4, 5, 6 | Agents: 88, 34, 25, 100 | Volume 1 |
18 | 18 | A Game Of Two Halves | 21 February 2007 | The Shape Japer makes half a load of trouble, and 4 has to make things whole again. | Numberjacks: 2, 3, 4, 5, 6 | Agents: 14, 47, 73, 96 | Volume 3 |
19 | 19 | Out For The Count | 22 February 2007 | 2 is out and about and making everyone count incorrectly – 6 goes after him. | Numberjacks: 2, 3, 4, 5, 6 | Agents: 96, 61, 100, 25 | Volume 4 |
20 | 20 | The Container Drainer | 23 February 2007 | Everything (including a bottle, a sandpit, a bowl, and a tub of ice cream) is empty thanks to the Puzzler – 3 helps 5 to fill things up again, but not without knowing she gets caught by the Puzzler. | Numberjacks: 2, 3, 4, 5, 6 | Agents: 25, 61, 96, 100 | Volume 5 |
21 | 21 | Tens Moments | 26 February 2007 | 1 and 0 get out and about and make ten of everything – creating more work for 5. | Numberjacks: 0, 1, 3, 4, 5, 6 | Agents: 25, 52, 61, 88 | TBA |
22 | 22 | 3 Things Good | 27 February 2007 | 3 is out on her own, trying to do battle with the Shape Japer, who does not like things in threes. | Numberjacks: 1, 2, 3, 4, 5, 6 | Agents: 25, 34, 88, 100 | Volume 4 |
23 | 23 | Say What You Mean | 28 February 2007 | Be clear what you mean, otherwise the Problem Blob will make trouble for you, as 4 finds out. | Numberjacks: 3, 4, 5, 6 | Agents: 34, 47, 100, 14 | Volume 5 |
24 | 24 | One Won | 1 March 2007 | There's only one of everything, thanks to the Numbertaker – 6 sorts things out, with help from 1. | Numberjacks: 1, 3, 4, 5, 6 | Agents: 55, 68, 70, 94 | Volume 2 |
25 | 25 | Tricky Sixes | 2 March 2007 | The Numbertaker likes two lots of three today – 6 is the Numberjack to sort him out. | Numberjacks: 3, 4, 5, 6 | Agents: 42, 85, 55, 68 | TBA |
26 | 26 | May The Fours Be With You | 5 March 2007 | The Shape Japer is after things that come in eights – 4 goes on the mission. | Numberjacks: 2, (does not speak), 3, 4, 5, 6, 8 | Agents: 16, 42, 68, 101 | Volume 5 |
27 | 27 | Best Estimate | 6 March 2007 | The Problem Blob makes things go wrong when people cannot estimate – It's Numberjack 5 to the rescue. | Numberjacks: 3, 4, 5, 6 | Agents: 28, 55, 70, 101 | Volume 2 |
28 | 28 | On and Off | 7 March 2007 | Spooky Spoon is mixing things up again, so instead of being on things are off – 4 is on the case. | Numberjacks, 3, 4, 5, 6 | Agents: 16, 33, 68, 85 | TBA |
29 | 29 | Zero the Hero | 8 March 2007 | It's 0 to the rescue when just for once, the other nine Numberjacks are the problem, not the answer! | Numberjacks: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 | Agents: 33, 55, 85 | Volume 3 |
30 | 30 | Bad Circles | 9 March 2007 | The Shape Japer is making bad circles by enter the circular hollow and saying "circle – bad!" – 6 gets ready to sort her out. | Numberjacks: 3, 4, 5, 6 | Agents: 28, 42, 70, 94 | Volume 6 |
31 | 31 | Famous Fives | 12 March 2007 | The Puzzler sets the problem – and 5 is the right Numberjack to sort it out. | Numberjacks: 1, 2, 3, 4, 5, 6 | Agents: 16, 42, 68, 94 | Volume 6 |
32 | 32 | Fair Shares | 13 March 2007 | Things aren't being shared fairly, thanks to the Problem Blob – 6 makes everything all right. | Numberjacks: 1, (makes cameo at the end) 2, 3, 4, 5, 6, 7, 8 | Agents: 28, 101, 85, 33 | Volume 4 |
33 | 33 | Being 3 | 14 March 2007 | The Numbertaker is taking threes today – but he cannot take Numberjack 3. | Numberjacks: 1, 3, 4, 5, 6 | Agents: 28, 55, 70, 101 | Volume 3 |
34 | 34 | Into the Teens | 15 March 2007 | The Numbertaker has added ten more of things – 4 has to sort him out, or else there'll be more chaos in the outside world. | Numberjacks: 1, 3, 4, 5, 6, 7, 8, 9 | Agents: 33, 55, 70, 85 | Volume 6 |
35 | 35 | Slide and Turn | 16 March 2007 | The Shape Japer is moving things and causing problems – 5 goes out there to solve the problem. | Numberjacks: 1, 2, 3, 4, 5, 6 | Agents: 17, 41, 60, 106 | TBA |
36 | 36 | Six Of One | 19 March 2007 | The Problem Blob is making trouble with sixes – It's Numberjack 6 to the rescue. | Numberjacks: 0, 1, 2, 3, 4, 5, 6 | Agents: 22, 41, 60, 106 | TBA |
37 | 37 | Time Trouble | 20 March 2007 | Time passes very strangely – thanks to Spooky Spoon. 5 investigates, on her own. | Numberjacks: 3, 4, 5, 6 | Agents: 38, 54, 79, 95 | Volume 5 |
38 | 38 | 1, 2, 3, Go | 21 March 2007 | It's 1, 2, 3 – pattern time! 3 battles solo with the Puzzler. | Numberjacks: 1, 2, 3, 4, 5, 6, 9 | Agents: 17, 54, 60, 106 | TBA |
39 | 39 | More 4 | 22 March 2007 | The Shape Japer makes trouble with symmetry – 4 goes out there, all by himself, to sort things out. | Numberjacks: 3, 4, 5, 6, 7, 8 | Agents: 17, 22, 41, 38 | TBA |
40 | 40 | Almost Human | 23 March 2007 | The Problem Blob causes trouble – and 4 tries out being a human being, for once. | Numberjacks: 3, 4, 5, 6 | Agents: 79, 83, 95, 106 | TBA |
41 | 41 | Two, Four, Six, Eight! | 26 March 2007 | The Numbertaker takes all the even numbers – 6 and 8 fly out to put things right. | Numberjacks: 0, 1, 2, 3, 4, 5, 6, | Agents: 79, 54, 57, 17 | Volume 5 |
42 | 42 | Round and Round | 27 March 2007 | The Problem Blob has gotten people going round in circles – can 5 restore things to normal before it's too late? | Numberjacks: 1, 2, 3, 4, 5, 6 | Agents: 41, 60, 83, 106 | TBA |
43 | 43 | Square Dancing | 28 March 2007 | The Shape Japer's about – and 1, 4, and 9 sort out problems with squares. | Numberjacks: 1, 3, 4, 5, 6, 9 | Agents: 22, 41, 79, 95 | TBA |
44 | 44 | Data Day | 29 March 2007 | Spooky Spoon is mixing things up and makes things at a cafe behave like party things and vice versa – 3 gets ready to take her on. | Numberjacks: 3, 4, 5, 6 | Agent: 17, 54, 60, 106 | Volume 4 |
45 | 45 | How? What? Check! | 30 March 2007 | 5 sorts out the Puzzler's problems on her own – and checks to make sure. | Numberjacks: 3, 4, 5, 6 | Agents: 22, 38, 83, 95 | TBA |
Series 1 Specials | |||||||
46 | Special 1 | Counting Down To Christmas | 24 November 2008 | The Numbertaker, the Shape Japer, and Spooky Spoon all make Christmas Day go wrong, and Agent 20 is one of the victims. 5 and 6 fly out together and save Christmas Day with help from 3, and some other agents. (Special is currently available on DVD and YouTube) | Numberjacks: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 | Agents: 20, 77, 49 | Volume 5 (Release Date: 24 November 2008) |
47 | Special 2 | Seaside Adventure | 3 August 2009 | The Numberjacks have a holiday at the beach, only to face trouble with all five Meanies. (Special is currently available on YouTube and DVD.) | Numberjacks: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 | Agents: 39, 91, 121, 122, 20 | Volume 6 (Release Date: 3 August 2009) |
Series 2 (2009)
No. overall | No. in season | Episode | Original airdate | Overview | Numberjacks | Agents | DVD release |
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48 | 1 | Ups and Downs | 26 October 2009 | Spooky Spoon is turning everything upside down, so 8 is sent out to help 4. | Numberjacks: 0, 1, 2, 3, 4, 5, 6, 8 | Agents: 18 (Upside Down), 37, 58 | TBA |
49 | 2 | On The Move | 27 October 2009 | The Problem Blob is making things move when they should not, so 5 is sent out to stop him. | Numberjacks: 3, 4, 5, 6 | Agents: 81, 44, 63 | TBA |
50 | 3 | Very Shapely | 28 October 2009 | The Shape Japer is causing problems again by stretching the shapes of things – 6 is after her. | Numberjacks: 1, 3, 4, 5, 6 | Agents: 99, 72, 27 | TBA |
51 | 4 | Wee Three Phone Home | 29 October 2009 | The Puzzler is causing some people to repeat his silly movements – 3 is sent out on her own to stop him. | Numberjacks: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 | Agents: 108, 12, 63 | TBA |
52 | 5 | Did You Notice Anything? | 30 October 2009 | The Numbertaker is taking away people's noticing skills, and then, he silently plays tricks on them without them noticing – 4 is sent out to defeat him. | Numberjacks: 0 (does not speak at the end), 3, 4, 5, 6 | Agents: 81, 108, 27 | TBA |
53 | 6 | Measured Response | 2 November 2009 | Things are changing length thanks to the Shape Japer, so Numberjack 6 is sent out to change them back to normal. | Numberjacks: 3, 4, 5, 6 | Agents: 72, 44, 37 | TBA |
54 | 7 | Think Again | 3 November 2009 | 3 and 4 are playing in the gym when 5 discovers that Spooky Spoon is mixing things up - again. | Numberjacks: 3, 4, 5, 6 | Agents: 58, 99, 63 | TBA |
55 | 8 | Carry On Counting | 4 November 2009 | 6 is sent out to do battle with the Problem Blob, who is causing people to go back to the beginning of things when they shouldn't. | Numberjacks: 0, 3, 4, 5, 6, 7, 8 | Agents: 12, 108, 81 | TBA |
56 | 9 | A Record In the Charts | 5 November 2009 | 4 is sent out to defeat the Puzzler, who is stopping the cafe customers from remembering whether they have had too much food to eat or not. | Numberjacks: 3, 4, 5, 6, 7, 8, 9 | Agents: 27, 72, 44 | TBA |
57 | 10 | Half Time | 6 November 2009 | The Numbertaker is halving the numbers of everything, so Numberjack 4 is sent out to stop him. | Numberjacks: 3, 4, 5, 6, 8 | Agents: 37, 58, 99 | TBA |
58 | 11 | A Close Thing | 9 November 2009 | A girl cannot get near her favourite teddy bear, and grown-ups need help with things being too close to them. 6 flies out to sort the Problem Blob out. | Numberjacks: 2, 3, 4, 5, 6 | Agents: 58, 37, 18 | TBA |
59 | 12 | A Circle At Both Ends | 10 November 2009 | 5 has to fly out on her own when a young boy has trouble with his chalks, all thanks to the Shape Japer. | Numberjacks: 3, 4, 5, 6 | Agents: 44, 63, 81 | TBA |
60 | 13 | Matchmaking | 11 November 2009 | 3 flies out on her own to sort the Numbertaker, who takes then adds anything, so that they do not match. | Numberjacks: 1, 3, 4, 5, 6 | Agents: 99, 72, 27 | TBA |
61 | 14 | A Different Sort | 12 November 2009 | 4 flies out to stop Spooky Spoon sorting things out. | Numberjacks: 0, 1, 3, 4, 5, 6, 8, 9 | Agents: 12, 108, 63 | TBA |
62 | 15 | Areas of Concern | 13 November 2009 | In the gym, 6 and his buddy tiles are making patterns on the floor and flying around, before he flies out to defeat the Puzzler. | Numberjacks: 3, 4, 5, 6 | Agents: 18, 37, 99 | TBA |
63 | 16 | The Dreaded Lurgi | 7 December 2009 | 5 flies out on her own to investigate and stop the Problem Blob from making people go up and down, and round and round. 6, 4 and 3 end up with the "dreaded lurgi" and need some rest to recover. | Numberjacks: 0, 3, 4, 5, 6 | Agents: 58, 81, 18, 12, 72, 44, 99, 37, 108, 63 | TBA |
64 | 17 | Fraction Action | 8 December 2009 | 3 flies out on her own to beat the Shape Japer from cutting things to pieces. | Numberjacks: 3, 4, 5, 6 | Agents: 12, 44, 72 | TBA |
65 | 18 | Interesting Times | 9 December 2009 | On a cold Winter's night in the sofa, Numberjack 7 tells 0 and 1 a story about 3, 4, 5, and 6 going out one after the other; to sort out morning, daytime, evening and night time things, and Spooky Spoon herself. | Numberjacks: 0, 1, 3, 4, 5, 6, 7 | Agents: 37, 58, 99 | TBA |
66 | 19 | More Ways Than One | 10 December 2009 | 4 goes out to rescue 8 who is trapped by the Puzzler by finding three ways to make an eight. | Numberjacks: 1, 2, 3, 4, 5, 6, 7, 8, 9 | Agents: 27, 63, 18 | TBA |
67 | 20 | Hundreds and Thousands | 11 December 2009 | A girl has a hundred or so beads to make a necklace but then has only ten, then just one. 6 flies out to defeat the Numbertaker. | Numberjacks: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 (does not speak) | Agents: 63, 81, 108 | TBA |
Awards
- Royal Television Society Educational Television Awards 2006
- Awarded Best Schools Programme – 0–5 Years (for the episode "Nine Lives")[3]
- Royal Television Society Educational Television Awards 2007
- Awarded Best Schools Programme – 0–5 Years (for the episode "Zero the Hero")[4]
UK DVD releases
The Numberjacks Are On Their Way! (Volume 1)
- 1. "The Trouble With Nothing"
- 2. "Going Wrong Going Long"
- 4. "In, Out, Shake It All About"
- 10. "4 He's A Jolly Good Fellow"
- 11. "Boxing Day"
- 17. "Off Colour"
Calling All Agents! (Volume 2)
- 3. "Sphere Today, Gone Tomorrow"
- 5. "One More Time"
- 8. "Getting Heavy"
- 13. "Nine Lives"
- 24. "One Won"
- 27. "Best Estimate"
Standing By To Zoom! (Volume 3)
- 6. "Forward Thinking"
- 7. "Seven Wonders"
- 9. "Belongings"
- 18. "A Game Of Two Halves"
- 29. "Zero The Hero"
- 33. "Being 3"
Brain Gain! (Volume 4)
- 14. "Takeaway"
- 15. "The Cuck-Cuck-Cuck-Oo-Oo-Oo Bird"
- 19. "Out For The Count"
- 22. "3 Things Good"
- 32. "Fair Shares"
- 44. "Data Day"
Counting Down To Christmas! (Volume 5)
- 20. "The Container Drainer"
- 23. "Say What You Mean"
- 26. "May The Fours Be With You"
- 37. "Time Trouble"
- 41. "Two, Four, Six, Eight"
- 46. "Counting Down to Christmas" (25 minute film, available on DVD and online)
Seaside Adventure (Volume 6)
- 30. "Bad Circles"
- 31. "Famous Fives"
- 34. "Into The Teens"
- 47. "Seaside Adventure" (45 minute feature available on DVD and online)
References
- ^ Crump, William D. (2019). Happy Holidays—Animated! A Worldwide Encyclopedia of Christmas, Hanukkah, Kwanzaa and New Year's Cartoons on Television and Film. McFarland & Co. p. 77. ISBN 9781476672939.
- ^ ""Numberjacks" Series 2 Commissioned by BBC". 4 December 2008. Archived from the original on 19 February 2012.
- ^ "Royal Television Society – Educational Television Awards 2006". Royal Television Society. Retrieved 17 March 2010.
- ^ "Royal Television Society – Educational Television Awards 2007". Royal Television Society. Retrieved 17 March 2010.