SIGGRAPH

SIGGRAPH Conference
StatusActive
GenreComputer graphics conference
FrequencyAnnual
CountryUS, Canada
Asia: Australia, China, India, Japan, Singapore, South Korea, Thailand
Inaugurated1974; 50 years ago (1974)
Most recent2024 (Denver)
Next event2025 (Vancouver)
Organized byACM SIGGRAPH
Websitesiggraph.org
An exhibitor at SIGGRAPH 2023 demoing a full-body motion capture suit.
An exhibitor at SIGGRAPH 2023 demoing a full-body motion capture suit.
Hydraulophone, presented at SIGGRAPH 2007
This narrated animation shown as a Daily at SIGGRAPH 2015 describes a method of automatically mapping of 87 gigapixels of data over Greenland.

SIGGRAPH (Special Interest Group on Computer Graphics and Interactive Techniques) is an annual conference centered around computer graphics organized by ACM, starting in 1974 in Boulder, CO. The main conference is usually held in North America though is not limited in location possibilities; SIGGRAPH Asia, a second conference held annually, has been held since 2008 in countries throughout Asia.

Overview

[edit]

The conference incorporates both academic presentations as well as an industry trade show. Other events at the conference include educational courses and panel discussions on recent topics in computer graphics and interactive techniques.

SIGGRAPH Proceedings

[edit]

The SIGGRAPH conference proceedings, which are published in the ACM Transactions on Graphics, has one of the highest impact factors among academic publications in the field of computer graphics.[1][2][3] The paper acceptance rate for SIGGRAPH has historically been between 17% and 29%, with the average acceptance rate between 2015 and 2019 of 27%.[4][5] The submitted papers are peer-reviewed under a process that was historically single-blind,[6] but was changed in 2018 to double-blind.[7] The papers accepted for presentation at SIGGRAPH are printed since 2003 in a special issue of the ACM Transactions on Graphics journal. Prior to 1992, SIGGRAPH papers were printed as part of the Computer Graphics publication; between 1993 and 2001, there was a dedicated SIGGRAPH Conference Proceedings series of publications.[8]

Awards programs

[edit]

SIGGRAPH has several awards programs to recognize contributions to computer graphics. The most prestigious is the Steven Anson Coons Award for Outstanding Creative Contributions to Computer Graphics. It has been awarded every two years since 1983 to recognize an individual's lifetime achievement in computer graphics.

Conference

[edit]

The SIGGRAPH conference experienced significant growth starting in the 1970s, peaking around the turn of the century. A second conference, SIGGRAPH Asia, started in 2008.

SIGGRAPH

[edit]
Year Location Attendees Exhibitors Notes
2026 Los Angeles & Virtual TBC TBC
2025 Vancouver & Virtual TBC TBC
2024 Denver & Virtual [9] 8,800[10] TBC [1]
2023 Los Angeles & Virtual 14,275[11] TBC [2]
2022 Vancouver & Virtual[12][13] >11,700 >90
2021 Los Angeles & Virtual[14] TBC TBC
2020 Virtual[15] >10,000
2019 Los Angeles[16] 18,700 180
2018 Vancouver[17][18] 16,637[19] 160
2017 Los Angeles[20] 16,500 150
2016 Anaheim[21] 14,000 153
2015 Los Angeles[22] 14,800 143
2014 Vancouver[23] 14,045 175
2013 Anaheim[24] 17,162 180
2012 Los Angeles[25] 21,212 161
2011 Vancouver[26] 15,872 156
2010 Los Angeles[26] 22,549 160
2009 New Orleans[27] 11,000 140
2008 Los Angeles[28] 28,432 230
2007 San Diego[29] 24,043 230
2006 Boston[30] 19,764 230
2005 Los Angeles[31] 29,122 250
2004 Los Angeles[32] 27,825 229
2003 San Diego[33] 24,332 240
2002 San Antonio[34] 17,274 225
2001 Los Angeles[35] 34,024 303
2000 New Orleans[36] 25,986 316
1999 Los Angeles[37] 42,690 337
1998 Orlando[38] 32,210 327
1997 Los Angeles[39] 48,700
1996 New Orleans[40] 28,500 321
1995 Los Angeles[40] 40,100 297
1994 Orlando[40] 25,000 269
1993 Anaheim[40] 27,000 285
1992 Chicago[40] 34,148 253
1991 Las Vegas[40] 23,100 282
1990 Dallas[40] 24,684 248
1989 Boston[40] 27,000 238
1988 Atlanta[40] 19,000 249
1987 Anaheim[40] 30,541 274
1986 Dallas[40] 22,000 253
1985 San Francisco[40] 27,000 254
1984 Minneapolis[40] 20,390 218
1983 Detroit[40] 14,000 195
1982 Boston[40] 17,000 172
1981 Dallas[40] 14,000 124
1980 Seattle[40] 7,500 80
1979 Chicago[40] 3,000 79
1978 Atlanta[40] 1,500 44
1977 San Jose[40] 750 38
1976 Philadelphia[40] 300 10
1975 Bowling Green, Ohio[40] 300
1974 Boulder[40] 600

SIGGRAPH Asia

[edit]
Year Location Attendees Exhibitors Notes
2026 TBC
2025 Hong Kong
2024 Tokyo, Japan
2023 Sydney, NSW, Australia
2022 Daegu, Korea
2021 Tokyo, Japan
2020 Virtual (Seoul, Republic of Korea)
2019 Brisbane, QLD, Australia
2018 Tokyo, Japan
2017 Bangkok, Thailand
2016 Macao
2015 Kobe, Japan
2014 Shenzhen, PRC
2013 Hong Kong
2012 Singapore
2011 Hong Kong[41] 7,500[42] 122[42]
2010 Seoul, Republic of Korea[43] 9,238[44]
2009 Yokohama, Japan[45] 6,400[45]
2008 Suntec City, Singapore[46] 3,200[46] <80[47]
[edit]

SIGGRAPH sponsored a number of conferences related to the field of computer graphics, including the ACM SIGGRAPH/Eurographics Symposium on Computer Animation,[48] the ACM SIGGRAPH Conference on Motion, Interaction and Games (formerly known as Motion in Games).[49]

See also

[edit]

References

[edit]
  1. ^ "Conference Ranks". www.conferenceranks.com.
  2. ^ "Computer Graphics - Metrics". Google Scholar.
  3. ^ "Journal Rankings on Computer Graphics and Computer-Aided Design". SCImago Journal Rank.
  4. ^ Huang, Ke-Se. "SIGGRAPH Paper accept rate history". Resource for Computer Graphics.
  5. ^ "Resource for Computer Graphics - Ke-Sen Huang's Home Page". kesen.realtimerendering.com.
  6. ^ Zahed, Ramin (4 May 2011). "Interview with SIGGRAPH Technical Papers Chair Hugues Hoppe". Animation Magazine.
  7. ^ "The Magic of Technical Papers". SIGGRAPH. 16 October 2018.
  8. ^ "Citing SIGGRAPH Publications". SIGGRAPH. 1 June 2013.
  9. ^ "SIGGRAPH 2024".
  10. ^ "Computer Graphics Community Return to Colorado Highlighted by Transformative Technology Talks and Creative Exhibitions". SIGGRAPH 2024date=02 August 2024. Retrieved 2024-09-13.
  11. ^ "SIGGRAPH 2023 Conference Commemorates 50 Years of Innovations With Growth in Contributed Works and In-person Attendees". PR Newswire. 10 August 2023. Retrieved 2024-06-03.
  12. ^ "SIGGRAPH 2022 Hybrid Conference Enjoys Notable Numbers with In-person and Virtual Attendees". SIGGRAPH 2022. 11 August 2022. Retrieved 2022-09-23.
  13. ^ "SIGGRAPH 2022".
  14. ^ "SIGGRAPH 2021".
  15. ^ "ACM SIGGRAPH Reveals Final SIGGRAPH 2020 Numbers, 2021 Planning". Business Wire. 11 September 2020. Retrieved 2021-04-29.
  16. ^ "Computer Graphics Community Arrives in Los Angeles, Reports Record Numbers at SIGGRAPH 2019". Business Wire. 2 August 2019.
  17. ^ "SIGGRAPH conference will return to Vancouver in 2018". Daily Hive.
  18. ^ "Online Exhibitor Planner".
  19. ^ "SIGGRAPH 2018 Report" (PDF). www.uni-w.com.
  20. ^ "ACM SIGGRAPH Announces 2020 Conference Chair, Location". Globe News Wire (Press release). 22 January 2018.
  21. ^ "SIGGRAPH 2016: A Recap". blog.siggraph.org. 29 July 2016.
  22. ^ "Highlights from SIGGRAPH 2015". Computer Graphics World.
  23. ^ "The top 5 highlights of SIGGRAPH 2014". creativebloq.com. 20 August 2014.
  24. ^ "SIGGRAPH 2013 Highlights from Anaheim, California". Business Wire. 25 July 2013.
  25. ^ "SIGGRAPH 2012: Emerging Technologies Highlights". Business Wire. 10 August 2012.
  26. ^ a b "SIGGRAPH Show Wrap-Up". Studio Daily.
  27. ^ "SIGGRAPH attendance skyrockets 100 percent". Exhibit City News. 4 August 2010.
  28. ^ "Breaking News: 28,400+ Fill the Halls of SIGGRAPH Conference". businesswire.com (Press release).
  29. ^ "Breaking News: SIGGRAPH 2007 Attracts 24,000+ to San Diego". businesswire.com (Press release).
  30. ^ "SIGGRAPH Summary: 20,000 Attendees, In San Diego For 2007". gamasutra.com. 4 August 2006.
  31. ^ "George Lucas, Computer Graphics Technology Draw More Than 29,000 to Los Angeles". businesswire.com (Press release).
  32. ^ "SIGGRAPH 2004 Trip Report". cgarchitect.com. 23 August 2004.
  33. ^ "CGarchitect SIGGRAPH 2003 Report". cgarchitect.com. 18 August 2003.
  34. ^ "think-cell at SIGGRAPH 2002". think-cell.com.
  35. ^ "Siggraph 2001 Technology Change Continues". reviewsonline.com.
  36. ^ "Siggraph 2000". ars.electronica.art.
  37. ^ "Siggraph Drew 42,000 to Convention Center". Los Angeles Times. 16 August 1999.
  38. ^ "Looking for SIGGRAPH at a R-E-A-L-L-Y B-I-G Trade Show". 3dlinks.com.
  39. ^ "Report on ACM SIGGRAPH 97". agocg.ac.uk.
  40. ^ a b c d e f g h i j k l m n o p q r s t u v w Masson, Terrence (2007). CG101: A Computer Graphics Industry Reference (2nd ed.). Digital Fauxtography Inc. ISBN 978-0-9778710-0-1.
  41. ^ "SIGGRAPH Asia 2011". ACM SIGGRAPH.
  42. ^ a b "SIGGRAPH Asia 2011 - Post event release FINAL DISSEMINATE - SA2011 Post-Event Release.pdf" (PDF). ACM SIGGRAPH.
  43. ^ "SIGGRAPH Asia 2010". ACM SIGGRAPH.
  44. ^ "SIGGRAPH Asia 2010 Post Show Data". ACM SIGGRAPH.
  45. ^ a b "SIGGRAPH Asia 2009". ACM SIGGRAPH.
  46. ^ a b "SIGGRAPH Asia 2008 ǁ For the Media". ACM SIGGRAPH.
  47. ^ "SIGGRAPH Asia 2008 ǁ For the Media". ACM SIGGRAPH.
  48. ^ "SCA 2022". ACM SIGGRAPH/Eurographics Symposium on Computer Animation.
  49. ^ "MIG". ACM SIGGRAPH Motion, Interaction and Games.
[edit]