Thexder 95

Thexder 95
Developer(s)Synergistic Software
Publisher(s)Sierra On-Line
SeriesThexder
EngineGame SDK
Platform(s)Windows 95
Release1995
Genre(s)Run and gun
Mode(s)Single-player

Thexder 95, also called Thexder for Windows 95, is a remake of the first game in the Thexder series, which was originally released for the NEC PC-8801.

It was built with Microsoft's Game SDK (precursor of DirectX).

Gameplay

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Thexder can become a tank and jet, and has a large number of new weapons, from grenades to thermal bombs.[citation needed]

The game runs in multiple windows: the main view, and several smaller windows each having a different function, e.g., ammo count, map, and actual game, that the gamer can open and close at will during play.[citation needed]

Marketing

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This was one of Sierra's showcase games at the launch of Windows 95.[citation needed]

Reception

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Computer Games Magazine rated it 2.5/5.[1]

Next Generation reviewed the PC version of the game, rating it two stars out of five, and stated that "The graphics look great for Windows 98. If you run it on the minimum system requirement [...] however, Thexder looks like he's running with magnetic boots on, and the enemies come at you so slowly it's hardly a challenge to pick them off before they get too near. That's OK if you're not good at platform shooters, but your replay value is practically nil."[2]

In 1996, Computer Gaming World declared Thexder the 23rd-worst computer game ever released.[3]

Quad-City Times said that "Even with better effects than those in many other two-dimensional, side-scrolling maze games, the overall concept presents few challenges that gamers haven't seen before. Thexder shows it's the action, not the operating system, that makes an arcade game click."[4]

Reviews

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References

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  1. ^ "GameStats: Thexder 95". Archived from the original on 2012-03-19. Retrieved 2009-08-26.
  2. ^ "Finals". Next Generation. No. 16. Imagine Media. April 1996. pp. 91, 95.
  3. ^ Staff (November 1996). "150 Best (and 50 Worst) Games of All Time". Computer Gaming World. No. 148. pp. 63–65, 68, 72, 74, 76, 78, 80, 84, 88, 90, 94, 98.
  4. ^ "Article clipped from Quad-City Times". 10 March 1996.
  5. ^ "Generation 4 Magazine (French) Issue 085".
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