Top Gun: The Second Mission
This article needs additional citations for verification. (June 2020) |
Top Gun: The Second Mission | |
---|---|
Developer(s) | Konami |
Publisher(s) | Konami |
Designer(s) | J. Nakamoto Yoichi Yoshimoto |
Programmer(s) | Shinji Kitamoto Mitsuo Takemoto Toru Hagihara Nobuhiro Matsuoka |
Artist(s) | Kenji Shimoide Hiroshi Matsuda |
Composer(s) | Hidenori Maezawa Yuichi Sakakura Harumi Ueko |
Platform(s) | NES |
Release | December 15, 1989 (Japan) January 1990 (North America) October 24, 1991 (PAL Region) |
Genre(s) | Combat flight simulator |
Mode(s) | Single-player, multiplayer |
Top Gun: The Second Mission, released in Japan as Top Gun: Dual Fighters, is the video game sequel to Top Gun, also produced by Konami for NES. It was released in Japan on December 15, 1989, in North America in January 1990, and in Europe and Australia on October 24, 1991.
Gameplay
[edit]The player assumes the role of Maverick in an F-14 Tomcat as he is summoned for a new operation, divided into three missions. The enemy is not explicitly identified but boss characters are all highly advanced Soviet Union prototypes from the time, and the enemy aces have stereotypical Russian-styled names such as "Gorky", "Demitri", and "Stalin". The first mission is to destroy the enemy's Tupolev Tu-160 Blackjack. The second mission is to destroy an advanced version of a Mil Mi-24 Hind helicopter, through an obstacle course through a forest. The third and final mission is to destroy an enemy "star wars space shuttle", with two obstacle courses of avoiding lightning bolts and laser beams. Aside from the mission mode, the player can select a one-on-one dogfight mode against seven aces or another player.[1]
The primary weapon of the player's F-14 is its auto-cannon with unlimited ammo; one of three types of missile payloads can be attached, named after their real-life counterparts of AIM-9 Sidewinder, AIM-7 Sparrow, and AIM-54 Phoenix. In the first game, all missiles carried by F-14 are fictional models. In this game, "better" missiles like AIM-54s simply have a larger effective lock-on area. Missiles can be used to lock on and destroy ground targets in-game.
Compared to the previous Top Gun game, this features greatly improved graphics, in-game music (which appears in both the Japanese Famicom version and the arcade version of the first game), and an easier carrier landing sequence. A one or two player versus mode can dogfight.
Reception
[edit]This section needs expansion. You can help by adding to it. (June 2020) |
Publication | Score |
---|---|
Aktueller Software Markt | 8/12[2] |
Joystick | 66%[3] |
Mean Machines Sega | 51%[4] |
Total! | 66%[5] |
Video Games (DE) | 39%[6] |
The game was reviewed by several magazines in late 1991 and early 1992.[7] Gary Meredith of Game Players found The Second Mission better than Konami's previous entries in terms of graphics and control, particularly praising the ability to roll the F14 tomcat.[8]
References
[edit]- ^ Konami (January 1990). Top Gun: The Second Mission (instruction manual). Nintendo of America. Retrieved January 2, 2021.
- ^ "Im Fadenkreuz". Aktueller Software Markt (in German). February 1992. p. 124. Retrieved September 1, 2021.
- ^ Rustafoo (December 1991). "Top Gun: The Second Mission". Joystick (in French). No. 22. p. 124. Retrieved September 1, 2021.
- ^ Rad; Rich (November 1991). "Top Gun: The Second Mission". Mean Machines. No. 14. pp. 96–98. Retrieved August 31, 2021.
- ^ Steve (January 1992). "The Gun: The Second Mission". Total!. No. 1. pp. 36–37. Retrieved September 1, 2021.
- ^ Eggebrecht, Julian (April 1991). "Top Gun II". Video Games (in German). Retrieved September 1, 2021.
- ^ "Joystick". Joystick. December 1991.
- ^ Meredith, Gary (March 1990). "Top Gun: The Second Mission". Game Players. Vol. 2, no. 3. p. 87. Retrieved August 31, 2021.