پودمان:Chessboard mxn - ویکی‌پدیا، دانشنامهٔ آزاد

توضیحات پودمان[ایجاد] [پاکسازی]
local p = {}  function chessboard(args, size, rows, cols, rev, trans, lightdark, altprefix, letters, numbers, header, footer, align, clear)     function colchar( col )         return (col <= 26) and ( "abcdefghijklmnopqrstuvwxyz" ):sub( col, col )          	or ( "abcdefghijklmnopqrstuvwxyz" ):sub( math.floor((col-1)/26), math.floor((col-1)/26) )          		.. ( "abcdefghijklmnopqrstuvwxyz" ):sub( col-math.floor((col-1)/26)*26, col-math.floor((col-1)/26)*26)     end     function image_square( pc, row, col, size, t, flip, altprefix )         local colornames = { l = 'white', d = 'black', u = 'unknown color' }         local piecenames = {              p = 'pawn',              r = 'rook',              n = 'knight',              b = 'bishop',              q = 'queen',              k = 'king',              a = 'princess',             c = 'empress',              z = 'champion',              w = 'wizard',              t = 'fool',              h = 'upside-down pawn',              m = 'upside-down rook',              s = 'upside-down knight',              f = 'upside-down king',               e = 'upside-down bishop',              g = 'upside-down queen',             G = 'giraffe',             U = 'unicorn',             Z = 'zebra'             }         local symnames = {              xx = 'black cross',              ox = 'white cross',              xo = 'black circle',              oo = 'white circle',             ul = 'up-left arrow',              ua = 'up arrow',              ur = 'up-right arrow',              la = 'left arrow',              ra = 'right arrow',             dl = 'down-left arrow',              da = 'down arrow',              dr = 'down-right arrow',              lr = 'left-right arrow',              ud = 'up-down arrow',             db = 'up-right and down-left arrow',             dw = 'up-left and down-right arrow',             x0 = 'zero',              x1 = 'one',              x2 = 'two',              x3 = 'three',              x4 = 'four',              x5 = 'five',              x6 = 'six',              x7 = 'seven',              x8 = 'eight',              x9 = 'nine'         }         local color = mw.ustring.gsub( pc, '^.*(%w)(%w).*$', '%2' ) or ''         local piece = mw.ustring.gsub( pc, '^.*(%w)(%w).*$', '%1' ) or ''         local alt = altprefix .. colchar( col ) .. row .. ' '         if ( colornames[color] and piecenames[piece] ) then             alt = alt .. colornames[color] .. ' ' .. piecenames[piece]         else             alt = alt .. ( symnames[piece .. color] or piece .. ' ' .. color )         end         local ld = t and 't' or ((((row + col + flip) % 2) == 0) and 'd' or 'l')                  return string.format( '[[File:Chess %s%s%s45.svg|%dx%dpx|alt=%s|%s]]', piece, color, ld, size, size, alt, alt )     end      function letters_row( rev, num_lt, num_rt, cols )         local res = '<tr style="vertical-align:middle">' .. ( num_lt and '<td style="padding:0; vertical-align:inherit"></td>' or '' ) .. '<td style="padding:0; vertical-align:inherit; height:18px">'         for k = 1, cols do             res = res .. colchar(rev and (cols - k + 1) or k) .. '</td><td style="padding:0; vertical-align:inherit">'         end         res = res .. '</td>' .. ( num_lt and '<td style="padding:0; vertical-align:inherit"></td>' or '' ) .. '</tr>'         return res     end     local letters_tp = letters:match('both') or letters:match('top')     local letters_bt = letters:match('both') or letters:match('bottom')     local numbers_lt = numbers:match('both') or numbers:match('left')     local numbers_rt = numbers:match('both') or numbers:match('right')     local width = cols * size + 2     local flip = lightdark and 1 or 0     if ( numbers_lt ) then width = width + 18 end     if ( numbers_rt ) then width = width + 18 end      local b = ''     local caption = ''      if ( letters_tp ) then b = b .. letters_row(rev, numbers_lt, numbers_rt, cols) .. '\n' end     for trow = 1,rows do         local row = rev and trow or (rows - trow + 1)         b = b .. '<tr style="vertical-align:middle">'         if ( numbers_lt ) then b = b .. '<td style="padding:0; vertical-align:inherit; width:18px">' .. row .. '</td>' end         for tcol = 1,cols do             local col = rev and (cols - tcol + 1) or tcol             local idx = cols*(rows - row) + col + 2             if (args[idx] == nil) then args[idx] = '  ' end             local img = image_square(args[idx]:match('%w%w') or '', row, col, size, trans, flip, altprefix )             local bg = (((trow + tcol + flip) % 2) == 0) and '#ffce9e' or '#d18b47'             b = b .. '<td style="padding:0; vertical-align:inherit; background-color: ' .. bg .. ';">' .. img .. '</td>'         end         if ( numbers_rt ) then b = b .. '<td style="padding:0; vertical-align:inherit; width:18px">' .. row .. '</td>' end         b = b .. '</tr>'     end     if ( letters_bt ) then b = b .. letters_row(rev, numbers_lt, numbers_rt, cols) .. '\n' end      if footer:match('^%s*$')     then     else             caption = '<div class="thumbcaption">' .. footer .. '</div>\n'     end     b = '<table cellpadding=0 cellspacing=0 style="line-height: 0; background:white; font-size:88%; border:1px #b0b0b0 solid;'         .. 'padding:0; margin:auto">\n' .. b .. '\n</table>'      if noframe then         return b     else         return '<div class="thumb ' .. align .. '" style="clear:' .. clear .. '; text-align:center;">'         .. header .. '\n<div class="thumbinner" style="width:' .. width .. 'px;">\n'          .. b .. '\n' .. caption .. '</div></div>'     end      end  function convertFenToArgs( fen )     -- converts FEN notation to an array of positions, offset by 2     local res = {' ', ' '}     -- Loop over rows, which are delimited by /     for srow in string.gmatch("/" .. fen, "/%w+") do         -- Loop over all letters and numbers in the row         for piece in srow:gmatch( "%w" ) do             if (piece:match("%d")) then                 -- if a digit                 for k=1,piece do                     table.insert(res,' ')                 end             else                  -- not a digit                 local color = piece:match( '%u' ) and 'l' or 'd'                 piece = piece:lower()                 table.insert(res, piece .. color )             end         end     end      return res end  function p.board(frame)     local args = frame.args     local pargs = frame:getParent().args     local size = (args.size or pargs.size) or '26'     local reverse = (args.reverse or pargs.reverse or '' ):lower() == "true"     local trans = (args.transparent or pargs.transparent or '' ):lower() == "true"     local lightdark = (args.lightdark or pargs.lightdark or '' ):lower() == "swap"     local altprefix = args.altprefix or pargs.altprefix or ''     local rows = args.rows or pargs.rows or 8     local cols = args.cols or pargs.cols or 8     local letters = ( args.letters or pargs.letters or 'both' ):lower()      local numbers = ( args.numbers or pargs.numbers or 'both' ):lower()      local header =  mw.ustring.gsub( args[2] or pargs[2] or '', '^%s*(.-)%s*$', '%1' )     local footer = args[3 + rows*cols] or pargs[3 + rows*cols] or ''     local align = ( args[1] or pargs[1] or 'tright' ):lower()     local clear = ( args.clear or pargs.clear ) or ( align:match('tright') and 'right' or 'none' )     local noframe = (args.noframe or pargs.noframe or ''):lower() == "true"     local fen = args.fen or pargs.fen      size = mw.ustring.match(size, '[%d]+') or '26' -- remove px from size     if (fen) then         align = ( args.align or pargs.align or 'tright' ):lower()         clear = ( args.clear or pargs.clear ) or ( align:match('tright') and 'right' or 'none' )         header = args.header or pargs.header or ''         footer = args.footer or pargs.footer or ''         return chessboard(convertFenToArgs( fen ), size, rows, cols, reverse, trans, lightdark, altprefix, letters, numbers, header, footer, align, clear, noframe)     end     if args[3] then         return chessboard(args, size, rows, cols, reverse, trans, lightdark, altprefix, letters, numbers, header, footer, align, clear, noframe)     else         return chessboard(pargs, size, rows, cols, reverse, trans, lightdark, altprefix, letters, numbers, header, footer, align, clear, noframe)     end      end  return p