iRacing

iRacing
Developer(s)iRacing.com Motorsport Simulations, LLC
Publisher(s)iRacing.com Motorsport Simulations, LLC
Platform(s)Microsoft Windows
ReleaseAugust 26, 2008; 16 years ago (2008-08-26)
Genre(s)Racing simulation
Mode(s)Single-player, multiplayer

iRacing is a subscription-based online racing simulation video game developed and published by iRacing.com Motorsport Simulations in 2008. All in-game sessions are hosted on the publisher's servers. The game simulates real world cars, tracks, and racing events, and enforces rules of conduct modeled on real auto racing events.[1][2][3]

Gameplay

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Players using a sim-racing rig, demoing iRacing at E3 2011

iRacing primarily focuses on creating an environment in game that will mimic real-life driving as closely as possible, including the use of LIDAR-scanned cars and tracks.[1][4] In most circumstances, players are confined to a cockpit-only view when driving.

iRacing offers a day-night-cycle, offering more dynamic racing due to temperature variation and limited sight at night.[5] As of 2024, iRacing also added a realistic dynamic weather model, simulating rain and fog with its respective effects on the track's surface and temperature.[6]

Racing wheels and gamepads are supported, as are adaptive controllers and other auxiliary input devices.[7] iRacing also supports the use of VR headsets.[8]

Support for computer-controlled opponents was added in late 2019.[9] Initially limited to a small selection of tracks and cars, the developer has gradually added support for more of the game's content.[10]

Online play

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Racing series and seasons

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iRacing.com sanctions many different race series on its service, some of which are meant to correspond to race series held in real life. There are four disciplines of auto racing available for players: road, oval, dirt road (composed of rallycross and trophy truck racing), and dirt oval. As of May 2024, iRacing split the road racing category into sports car (cars with fenders) and formula cars (cars without fenders) to help focus competition. Each series has three session types for the given week: Open practice, Qualifying, or Time Trial.[11] Each series has its own seasonal championship for Race and Time Trial, and also a separate, non-series based Time Attack mode.[12] Users are allowed to create their own race or practice sessions and their own full series and seasons using iRacing's Hosted Sessions and Leagues features, respectively.[13]

License classes

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After the "Rookie" license, which all players start at, iRacing uses a letter-grade licensing system, with grades of D, C, B, and A, from lowest to highest. There is also a Pro license, which is reserved for drivers who qualify for the premier eSports series hosted by iRacing.com, such as the eNASCAR iRacing Series and the Porsche eSports Supercup.

Advancement of a license class is determined by a player's participation in sessions that have a minimum required license that isn't lower than the player's current license (called a Minimum Participation Requirement), and advancement of safety rating.

Safety rating system

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The safety rating system in iRacing is a rudimentary, no-blame system for determining how "safe" a player is on the track by penalizing a player for "incident points" by deducting from their safety rating. Examples of things that would incur incident points would be going off the track, losing control of the car, and contact with an object (usually a barrier or wall) or another car. Players can be penalized in-game or disqualified from a session for incurring too many incident points.[14]

Driver rating system

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iRacing also includes an ELO-type driver skill rating system called iRating, used to split drivers into different race sessions and championship divisions for better competition. iRating and safety rating are only impacted in iRacing.com-sanctioned official races.[15]

Content

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24 cars and 32 tracks are provided in the subscription's base content. Additional vehicles and tracks are available for individual purchase, though players must maintain an active iRacing subscription to access these after purchase. Ranked races in the Rookie license class primarily utilize the content included with the base subscription.[16] The track and vehicle catalogue in iRacing is subject to additions of new content with each season update. The iRacing catalogue consists of more than 100 cars and tracks. Cars on the service include stock cars, sprint cars, touring cars, open-wheel cars, and prototype cars.[17]

Development

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iRacing began to be developed in 2004, when Dave Kaemmer, co-founder of the Papyrus Design Group, partnered with John W. Henry to create FIRST.net LLC, which then acquired the code to NASCAR Racing 2003 Season. Kaemmer then worked this source code into what would become iRacing, released four years later in 2008.[18] iRacing retains the multi-body physics system of NR2003, as well as some of the track presentation and multi-user packet code, but everything else has been changed, or is completely new, like the tire model and graphics engine.[19] The service receives regular updates between 12-week competition seasons.[20]

Over a two-month period in December 2021 and January 2022, iRacing.com acquired a pair of racing game companies, Orontes Games and Monster Games; the former developed the Orontes game engine used in its 2020 off-road racing game Drag, while the latter has created multiple racing games including NASCAR Heat. The two remained independent from their new parent, though iRacing's development team absorbed assets like Orontes' lead developers Christian Folkers and Thorsten Folkers and Monster's co-founder and owner Richard Garcia.[21][22]

Partnerships

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NASCAR

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iRacing.com has been a long time partner of NASCAR. Their first partnership was announced in 2010, renewed once, and is now looking forward at a decade or more of future partnership, announced in a further renewal agreement in 2021.[23] On November 2, 2020 NASCAR Hall of Fame member Dale Earnhardt Jr. was named as executive director at iRacing.com.[24] NASCAR is involved in several series present on iRacing, including the premier eNASCAR Coca-Cola iRacing Series and its respective, iRacing.com-sanctioned series: the NASCAR iRacing Series classes A B and C, and the eNASCAR Road to Pro Qualifying Series.

IMSA

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IMSA first partnered with iRacing.com in 2020 with the debut of the IMSA iRacing Pro Series, which put professional racing drivers from IMSA and other series against each other in the iRacing simulation software. IMSA also sponsors several iRacing.com-sanctioned series designed to reflect real series that IMSA holds: the IMSA Hagerty iRacing Series, iRacing IMSA Michelin Pilot Challenge, and the IMSA iRacing Endurance Series.[25]

World of Outlaws

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World of Outlaws began partnering with iRacing.com in 2018 to provide two eSports World Championship Series, one for late models, the other for sprint cars.[26] On April 5, 2022, along with the announcement of the extension of their partnership, WoO announced they would be developing a new World of Outlaws console game with iRacing.com and Monster Games, the first new World of Outlaws game in more than 10 years.[27]

Porsche

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German automobile manufacturer Porsche has worked together with iRacing.com since 2017, announcing the first iteration of the Porsche eSports Supercup in 2018. iRacing.com has many of Porsche's vehicles in its catalogue due to the connection between the two.[28]

FOX Sports

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In March 2020, FOX Sports aired the inaugural event of the eNASCAR iRacing Pro Invitational Series, due to real-life auto racing events being hindered due to the COVID-19 pandemic. This endeavor proved to be successful, with the broadcast on FS1 watched by almost a million viewers. FOX subsequently decided to air the rest of the series would continue to be broadcast on FS1.[29] The series continued until 2021, when drivers returned to normal driving at real-life events.

Fédération Internationale de l'Automobile (FIA)

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On May 30, 2023, iRacing announced [30] an official partnership with the Fédération Internationale de l'Automobile (FIA). As part of the agreement, the car known as the iRacing Formula iR-04 was relaunched as the FIA F4 with iRacing’s 2023 Season 3 update release in June 2023.

Other partnerships

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iRacing.com has many other partnerships with other racing organizations like the USAC, and licensing deals with major automotive manufacturers like Audi and Mercedes. A full list of iRacing.com's partners can be found on their website.[31]

Reception

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iRacing was launched to the public on August 26, 2008.[35] By July 2009 more than 16,000 individuals had subscribed to the service.[36] The company said there were 50,000 members as of December 2013.[37] By April of 2020, iRacing.com president and CFO Anthony Gardner claimed the service had over 160,000 active subscribers.[38]

iRacing has received favorable reviews from automobile, racing and gaming magazines as well as websites dedicated to racing simulators.[39][40][41][42] The service has also been criticized for not yet including features often found on other racing simulators, such as rain and more advanced visual damage modeling.[43] PC Gamer stated that the game was "not one that will be to everyone's taste", while GameStar back in 2009 concluded "The graphics give the impression of an unfinished beta, but at least the atmosphere between the players is always friendly."[33][34]

References

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  1. ^ a b Brown, Jordan (December 2008). "iRacing.com Racing Simulator". Car and Driver. Retrieved 15 February 2017.
  2. ^ "iRacing Build Review – Season 2, 2016". pretendracecars.net. Archived from the original on 22 October 2016. Retrieved 15 February 2017.
  3. ^ Passingham, Michael. "Best PC sim racing games 2015 - Project CARS and more". www.expertreviews.co.uk. Retrieved 23 September 2016.
  4. ^ Swinbanks, James. "iRacing - not just for sim-racing junkies". www.pcauthority.com.au. Archived from iracing-not-just-for-sim-racing-junkies.aspx/1 the original on 9 October 2016. Retrieved 7 October 2016. {{cite web}}: Check |url= value (help)
  5. ^ "Patch Note, December 4th Season 1 Build". iracing.com. Retrieved 16 March 2019.
  6. ^ "iRacing weather system". Retrieved 16 November 2024.
  7. ^ Luvender, Steve (March 26, 2020). "NASCAR iRacing: What you need to know about getting started". NASCAR.com. Retrieved May 22, 2022.
  8. ^ Martin, Tom (March 6, 2019). "The VR Headset Difference In iRacing: Must Have Or Nice To Have?". Winding Road. Retrieved May 22, 2022.
  9. ^ Leary, Michael (December 3, 2019). "iRacing 2020 Season 1 Update Now Available: The Dawn of AI, New V8 Supercars, and More". GT Planet. Retrieved May 22, 2022.
  10. ^ Vasile, Cosmin (Sep 12, 2021). "iRacing Season 4 Kicks Off with New Cars, New Circuits, Hosted AI, More". Auto Evolution. Retrieved May 22, 2022.
  11. ^ "5.3 Sanctioning". iRacing Official Sporting Code v2021.04.23 (PDF). May 4, 2021. Retrieved May 22, 2021.
  12. ^ "5.4 Divisions". iRacing Official Sporting Code v2021.04.23 (PDF). May 4, 2021. Retrieved May 22, 2021.
  13. ^ iRacing Official Sporting Code v2021.04.23 (PDF). May 4, 2021. pp. 14–15. Retrieved May 22, 2021.
  14. ^ "3 License Class". iRacing Official Sporting Code v2021.04.23 (PDF). May 4, 2021. Retrieved May 22, 2021.
  15. ^ "4.1 iRating". iRacing Official Sporting Code v2021.04.23 (PDF). May 4, 2021. Retrieved May 22, 2021.
  16. ^ McGregor, Ross (May 22, 2021). "What's the cost of iRacing?". Traxion.gg. Retrieved May 21, 2022.
  17. ^ "iRacing Cars Archive". iRacing.com. Retrieved May 22, 2022.
    "iRacing Tracks Archive". iRacing.com. Retrieved May 22, 2022.
  18. ^ Lerner, Preston (October 2021). "The man who made iRacing: Dave Kaemmer's smash hit". Retrieved May 22, 2022.
  19. ^ Denton, Jon (August 2008). "The Masters of Mass". AutoSimSport. 4 (4): 21–34. Archived from the original (PDF) on 2011-07-23. Retrieved 2009-04-12.
  20. ^ Denton, Jon (February 15, 2008). "iRacing.com Announce: Revolution". AutoSimSport. 4 (1): 19–30. Archived from the original (Flash) on January 16, 2009. Retrieved 2009-04-12.
  21. ^ "iRacing Acquires Orontes Games – Developer of Racing Game DRAG and Proprietary Game Engine". iRacing. December 22, 2021. Retrieved January 4, 2022.
  22. ^ "iRacing Acquires Monster Games". iRacing. January 4, 2022. Retrieved January 4, 2022.
  23. ^ "NASCAR, iRacing.com announce new official partnership". NASCAR.com. June 29, 2021. Retrieved May 22, 2022.
  24. ^ "Dale Earnhardt Jr. Named iRacing Executive Director". November 2, 2020. Retrieved May 22, 2022.
  25. ^ "IMSA, iRacing extend partnership through 2023". IMSA.com. October 21, 2021.
  26. ^ "iRacing announces two World of Outlaws eSport World Championship Series". World of Outlaws. March 16, 2018. Retrieved May 22, 2022.
  27. ^ "World of Outlaws, DIRTcar extend iRacing partnership, plan console game". World of Outlaws. April 5, 2022. Retrieved May 22, 2022.
  28. ^ "Porsche partners with iRacing for new World Championship Series". Porsche Newsroom. December 15, 2018. Retrieved May 22, 2022.
  29. ^ Nicholson, Jonno (March 26, 2020). "FOX Sports to broadcast full eNASCAR iRacing Pro Series Invitational". eSports Insider. Retrieved May 22, 2022.
  30. ^ KevinB (2023-05-30). "iRacing to Partner with FIA for Authentic Formula 4 Experience". iRacing.com. Retrieved 2023-05-31.
  31. ^ "iRacing Partners Archive". iRacing.com. Retrieved 2023-06-10.
  32. ^ "iRacing for PC Reviews - Metacritic". Metacritic. Retrieved 25 October 2016.
  33. ^ a b Channell, Mike (3 August 2010). "IRACING REVIEW". PC Gamer. PC Gamer. Retrieved 17 November 2016.
  34. ^ a b Plass-Fleßenkämper, Benedikt (29 April 2009). "IRACING TEST (PC) - MIT ULTRA-REALISMUS AUF DEN THRON?" [IRACING TEST (PC) - ON THE THRONE THANKS TO ULTRA-REALISM?]. GameStar (in German). GameStar. Retrieved 17 November 2016.
  35. ^ Roush, Wade (28 August 2008). "Red Sox Owner's Simulation Startup, iRacing.com, Waves the Green Flag". Xconomy. Retrieved 22 May 2022.
  36. ^ Eric Fisher (27 July 2009). "Taking aim online". SportsBusiness Journal. Archived from the original on 26 September 2012. Retrieved 28 July 2009.
  37. ^ "iRacing.com adds Monza". iRacing.com. 19 December 2013. Archived from the original on 11 March 2015. Retrieved 23 December 2013.
  38. ^ Stevens, Tim. "iRacing subscriptions have surged nearly 50% this year". CNET. Retrieved 2022-05-22.
  39. ^ Lerner, Preston (23 December 2008). "Virtual Car Racing - iRacing". Automobile Magazine. Archived from the original on 25 December 2008. Retrieved 9 January 2009.
  40. ^ Lear, Scott R. (November 2008). iRacing Demo. Grassroots Motorsports Magazine. Archived from the original (Flash video) on 2008-08-17. Retrieved 2009-01-09.
  41. ^ Toivonen, Ismo (February 2009). "iRacing.com: Kumartakaa uutta mestaria". Pelit (in Finnish). 2009 (2): 36–39. Archived from the original on 2011-06-16. Retrieved 2009-04-13.
  42. ^ Lindblad, Jens (June 9, 2008). "iRacing". SimHQ.com. Archived from the original on June 10, 2008. Retrieved 2009-01-09.
  43. ^ Vasilakos, Aristotelis (June 2008). "iRacing: The Physics". AutoSimSport. 4 (3): 33–38. Archived from the original (PDF) on 2011-07-23. Retrieved 2009-04-12.

Further reading

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